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Thomas Charlton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a nunchaku, but if one is not available he will default to his bow. He wears his hair in dreadlocks. His violet eyes have a joyful gleam in them most of the time.

Personality: This man loves writing and to teach people writing more than just about anything. Thomas enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born to a pair of adventurers, Thomas grew up listening to his mother's many stories. His mother was a soldier and died while he was still young. Thomas was left his mother's suit of armor and trained in its use and care. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bow.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Artistic. Flaws: Hedonist. Bonds: Adventurer, Military. Occupation: Jeweler

Voice: Sighs a lot, exhausted

Attributes [hide]

Thomas Charlton, Male Human Monk 1
Medium (5'3") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 9 (-1)13 (+1) 12 (+1)7 (-2)
Skills Athletics +5
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +5

Possessions: 40 gp. 1 Masterwork studded leather.


Social Check DCs


Gerald Haley, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He does not wear sleeves and tends to eschew shirts when he can avoid it. He is an epitome of beauty. He keeps his black hair in a pixie cut. His brown eyes dart from person to person.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He has all his life been fascinated with singing.

History: Gerald lived on a farm with his mother, near the main road leading to a nearby town. He moved from fad to fad and when he turned 15 he discovered singing. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Justice, Artistic. Bonds: Attractive, Family, Adventurer. Occupation: Body Guard

Voice: Boston accent

Attributes [hide]

Gerald Haley, Male Human Warrior 1
Medium (6'6") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 10 (+0)14 (+2) 9 (-1)13 (+1)
Skills Sleight of Hand +1, Stealth +1
Senses Passive Perception 9
Languages Common, Giant, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 140 gp.


Social Check DCs


Elizabeth Wallace, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears many layers of old clothing at all times. Her silver hair is braided into rings. Her eyes are hazel and she is always smoking a pipe.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is a bit of a xeno-phobe, disliking non-Humans.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her father took her hunting and taught her how to get in the mind of other creatures. She was recently attacked on the road and savagely beaten by bandits.

Motivation: A strong sense of loyalty to Gnomish people.

Flaws: Ugly, Selfish, Racist, Disease. Bonds: Poor, Nature. Occupation: Blacksmith

Voice: Laughs frequently while speaking

Attributes [hide]

Elizabeth Wallace, Female Human Fighter 1
Medium (5'0") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)15 (+2) 13 (+1)7 (-2)
Skills Athletics +4, Persuasion +0
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 60 gp.


Social Check DCs


Jo Hogcollar, Female Halfling [Permalink]

Personal [hide]

Description: Standing 2'8", this woman wears clothing that is held on in multiple layers but all of it is in poor condition. Her hair is short and white. Her ears are large.

Personality: She snorts whenever she laughs or is feeling confident. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: She was raised in a island tribe. She found a children's book about a Halfling Druid who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Halfling artifacts is her passion.

Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Nature, Adventurer. Occupation: Merchant

Voice: Irish accent

Attributes [hide]

Jo Hogcollar, Female Halfling Druid 5
Small (2'8") Halfling, Chaotic Good (CR 5)
Armor Class 12
Hit Points 36 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 16 (+3)15 (+2) 14 (+2)13 (+1)
Skills Acrobatics +4, Religion +5
Senses Passive Perception 12
Languages Common, Halfling, Auran, Gnome
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Gurdis Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She wears her hair in dreadlocks. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is able to fit into much smaller and tighter spaces than normal.

History: Gifted from a young age, Gurdis studied abroad. She always admired arcane-users and wanted to develop the talent, but never had the affinity for it. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest woman in the south; and find a way to reverse the transformation of her sister

Ideals: Entrepeneur, Fighting, Gifted. Bonds: Attractive. Occupation: Mason

Voice: Whispers

Attributes [hide]

Gurdis Aranore, Female Dwarf Ranger 6
Medium (4'1") Dwarf, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 44 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)10 (+0) 16 (+3)8 (-1)
Skills Acrobatics +3, Nature +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 400 gp.


Social Check DCs

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