Odorr Alton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He is portly but not overly obese. His red hair is heavily combed to the right. He tend to wears goggles to shield his eyes.
Personality: Odorr speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Around other people he will do his best to conceal his emotions and appear jolly.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Gifted. Flaws: Shy. Bonds: Poor, Debt. Occupation: Layabout
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 8 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 15000 cp.
Shamash Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: He has a missing left arm. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft brown waves gently in the breeze. He wears a colorful flower in his blue crest. He wears round tiny glasses practically rammed into his face.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He enjoys reading and quiet.
History: Shamash was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is greedy.
Ideals: Logical. Flaws: Greedy. Bonds: Rich, Attractive. Occupation: Navigator
Voice: Boston accent
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 80 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 16 (+3) | 16 (+3) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Celestial, Undercommon, Druidic
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 4 |
Possessions: 1600 gp. Freshwater pearl (6 gp). Golden yellow topaz (500 gp). Obsidian (6 gp). Freshwater pearl (6 gp). Red garnet (80 gp). Golden pearl (80 gp). Tourmaline (80 gp).
Frederick Graham, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy golden stubble. He wears a simple grey robe with blue stripes complete with hood. He has a hunchback. His golden hair is cut short with large spiked bangs in the front. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a habit of throwing himself into exceedingly dangerous situations.
History: Frederick was born the youngest of three triplets. Frederick abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He desires power and/or immortality; and regain custody of his daughter
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Family, Adventurer. Occupation: Interpreter
Voice: High pitched, excited
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 15 (+2) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Ranged Weapon.
Mardred Bigtoe, Female Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears tight fighting clothing, which leaves very little to the imagination. Her black hair is thinning but still full. She wears an eyepatch.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She has all her life been fascinated with music.
History: Mardred was born in the west. At a young age she loved to build and create. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mardred fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Further expansion of business; and many brigands want her driven away
Ideals: Fighting, Artistic, Persistence. Flaws: Ugly, Shy. Occupation: Barrister
Voice: Eastern European accent
Attributes [hide]
Medium (3'10") Dwarf, Lawful Good (CR 6)
Armor Class 9
Hit Points 62 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 20 (+5) | 12 (+1) | 11 (+0) | 3 (-4) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Damien Silvereyes, Male Halfling [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He is baby faced.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Born in a small village he learned the ways of the warrior from his father. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Tailor they were divorced and he won custody of their son. He worked as a Herbalist, and he later adopted a second son.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Fighting, Athletic. Flaws: Mundane. Bonds: Attractive, Family. Occupation: Herbalist
Voice: Sleepy voice
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 6)
Armor Class 15
Hit Points 19 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 11 (+0) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 300 gp. Golden pearl (100 gp). Deep blue spinel (900 gp). Black pearl (900 gp).
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