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NPC Generator

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Advanced [show]


Erias Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'5" eastern man, he likes to wear grey tank tops with blue pants. He wears his golden hair up in a very large beehive style do. He has gray eyes.

Personality: Aggressive, abrasive, and angry, Erias embodies much of what other species detest in the Dwarves. He is an amazing painter.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He has chosen to use the inheritance that was left to him frivolously. Being a Gardener kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A strong sense of loyalty to Dwarven people; and he feels that his past leaves him morally obligated to help

Ideals: Gifted. Flaws: Antagonistic, Racist. Bonds: Rich, Criminal record. Occupation: Gardener

Voice: High pitched, excited

Attributes [hide]

Erias Silverstone, Male Dwarf Fighter 2
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 22 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)10 (+0) 10 (+0)10 (+0)
Skills Acrobatics +3, Investigation +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +2

Possessions: 2000 cp.


Social Check DCs


Sethrekar Sumnarghthrysh, Male Dragonborn [Permalink]

Personal [hide]

Description: He has a missing left arm. He is wearing the road beaten gear of a warrior. He has no crest. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born a particularly ugly child, much to the horror of his parents. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Since then, he has sought to make the best of life.

Motivation: Wants a kiss; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist. Flaws: Ugly, Addict, Forgetful. Occupation: Gardener

Voice: Mumbles to self between sentences

Attributes [hide]

Sethrekar Sumnarghthrysh, Male Dragonborn Sorcerer 3
Medium (6'3") Dragonborn, Lawful Good (CR 3)
Armor Class 11
Hit Points 1 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 7 (-2)11 (+0) 14 (+2)19 (+4)
Skills Deception +6, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 300 gp. Moss agate (12 gp). Violet garnet (600 gp). 1 Half-Plate.


Social Check DCs


Dalaba Lingenhall, Female Gnome [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears a fancy tan dress. Her long silver hair reaches down to her waist. This brown eyed southerner is not easily forgotten.

Personality: Dalaba is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: The child of southern immigrants she idolized her father. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Find a way to reverse the transformation of her brother; and her relatives are trying to arrange a marriage

Ideals: Athletic, Extrovert, Gifted. Bonds: Attractive, Immigrant, Family. Occupation: Spice Merchant

Voice: Dutch accent

Attributes [hide]

Dalaba Lingenhall, Female Gnome Ranger 4
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 20 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)15 (+2) 15 (+2)17 (+3)
Skills Intimidation +5, Performance +5
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Ignan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 29000 sp. Sardonyx (40 gp). White opal (900 gp).


Social Check DCs


Randal Mystralath, Male Half-Elf [Permalink]

Personal [hide]

Description: This late middle aged man likes to wear ponchos typically of a light violet in addition to tight pants and is in decent physical shape. He has a small bristly mustache and wavy red hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born to loving parents in a slum to the north. Randal abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He's in love; and wants his loneliness to end

Ideals: Logical. Flaws: Sensitive. Bonds: Adventurer, Poor, Has a crush. Occupation: Tanner

Voice: Low rumbling, strings words together

Attributes [hide]

Randal Mystralath, Male Half-Elf Cleric 7
Medium (5'10") Half-Elf, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 16 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 8 (-1)15 (+2) 13 (+1)10 (+0)
Skills History +5, Insight +4
Senses Passive Perception 11
Languages Common, Elven, Goblin, Ignan
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 1 Minor magic item.


Social Check DCs


Fulbar Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a red and brown handkerchief worn on his left side. He carries with him a set of axes, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He has no hair. His ears are large.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He pushes his goals aggressively. He is also a coward if confronted.

History: Fulbar was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. Fulbar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better kind of golem.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Fighting, Impeccable. Flaws: Ugly, Fearful. Bonds: Poor, Adventurer. Occupation: Animal Trainer

Voice: Raspy

Attributes [hide]

Fulbar Tosscobble, Male Halfling Monk 5
Small (3'3") Halfling, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 22 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)10 (+0) 14 (+2)10 (+0)
Skills Acrobatics +5, Survival +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5

Possessions: 100 gp. Rose (70 gp). Freshwater pearl (4 gp).


Social Check DCs

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