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NPC Generator

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Advanced [show]


Cecily Burton, Female Human [Permalink]

Personal [hide]

Description: She is in excellent shape and is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her deerstalker hat is riddled with cuts and holes. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Cecily is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. A true patriot, Cecily would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She was born several months after her mother was called into army service. When Cecily reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She is untrained/undisciplined, which makes her dangerous.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Athletic, Extrovert. Flaws: Ugly, Insane. Bonds: Military. Occupation: Laborer

Voice: Slow speaker

Attributes [hide]

Cecily Burton, Female Human Expert 1
Medium (5'3") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)12 (+1) 10 (+0)13 (+1)
Skills Nature +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 130 gp. Moonstone (80 gp).


Social Check DCs


Ekemon Allure, Male Tiefling [Permalink]

Personal [hide]

Description: This northern man is generally shirtless and showing off his tattooed chest. His clothes are grease stained in places. His red hair is drawn into a tight pony tail with a dagger scrunchie. His silver eyes peer out from beneath his top green hat.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a great chef.

History: He was raised by priests from a young age. His divine abilities were realized during a raid on his village. He moves from town to town, unable to find a place to settle.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Persistence, Gifted. Bonds: Poor, Immigrant, Religious, Mentor. Occupation: Farmer

Voice: Speaks in third person

Attributes [hide]

Ekemon Allure, Male Tiefling Expert 17
Medium (5'4") Tiefling, True Neutral (CR 17)
Armor Class 8
Hit Points 127 (17d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 18 (+4)17 (+3) 14 (+2)19 (+4)
Skills Perception +8, Survival +8
Senses Passive Perception 18
Languages Common, Abyssal, Terran, Gnome
Attacks Melee +6 / 5d4+0, Ranged +4 / 5d4-2, Grapple +0

Possessions: 1500 pp. Deep blue spinel (600 gp). Black pearl (600 gp). Onyx (80 gp). Azurite (5 gp). Chalcedony (80 gp). Chrysoprase (80 gp). Black pearl (600 gp). Black pearl (600 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Robert Holland, Male Half-Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He wears rags and sports a simple walking cane. He wears a feathered hat to hide his balding. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Aggressive, abrasive, and angry, Robert embodies much of what other species detest in the Half-Elves. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born to a Shepherd, his father struggled to pay the bills. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has worked as a Servant like his father before him.

Motivation: He is unsatisfied with his job.

Flaws: Antagonistic, Shy. Bonds: Poor, In love, Criminal record, Job. Occupation: Servant

Voice: Sounds elderly

Attributes [hide]

Robert Holland, Male Half-Elf Wizard 6
Medium (5'3") Half-Elf, Lawful Evil (CR 6)
Armor Class 10
Hit Points 21 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)15 (+2) 11 (+0)12 (+1)
Skills Animal Handling +3, Intimidation +4
Senses Passive Perception 10
Languages Common, Elven, Terran, Ignan
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433200

Possessions: 2000 sp. Gold dragon comb with red garnet eye (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Quespa Akambherylliax, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a green costume with the symbols of luck on her torso. Her gold crest is greasy and uncared for. Her fierce red eyes like to dwell on things.

Personality: She is fixated on the number 34. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is able to make almost anything out of random pieces of junk.

History: She was born in the west, but her parents moved at a very young age to the east. Through the years after Quespa was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Quespa's father didn't care for her much, and the feeling was mutual. She is untrained/undisciplined, which makes her dangerous.

Motivation: She's repulsed by the PC; and she is a bit of a kleptomaniac

Ideals: Gifted. Flaws: Ugly, Insane, Antagonistic. Bonds: Immigrant. Occupation: Tailor

Voice: Sensual and smooth

Attributes [hide]

Quespa Akambherylliax, Female Dragonborn Ranger 15
Medium (6'8") Dragonborn, Lawful Good (CR 15)
Armor Class 11
Hit Points 94 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)15 (+2) 12 (+1)16 (+3)
Skills History +7, Perception +6
Senses Passive Perception 16
Languages Common, Abyssal, Gnome
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14021

Possessions: 7000 gp. Tourmaline (40 gp). Red garnet (40 gp). Sardonyx (40 gp). White pearl (40 gp). Lapis lazuli (16 gp). Aquamarine (1200 gp). Onyx (40 gp). Alexandrite (1200 gp). Carnelian (40 gp). Star ruby (1200 gp). Sardonyx (40 gp). Freshwater pearl (16 gp). Blue star sapphire (1200 gp). Citrine (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Shelly, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing the road beaten gear of a warrior. His brown hair is heavily combed to the left. His fierce amber eyes like to dwell on things.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has achieved small success as a Mason.

Motivation: Balancing his hectic life and new Mason responsibilities is difficult; and he wants to get laid

Ideals: Fighting, Philantrophist, Gifted. Flaws: Terse. Bonds: Job, Has a crush. Occupation: Mason

Voice: Thin and wheezing

Attributes [hide]

Gilbert Shelly, Male Human Cleric 1
Medium (6'2") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)12 (+1) 9 (-1)14 (+2)
Skills Nature +3, Performance +4
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 gp.


Social Check DCs

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