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NPC Generator

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Dagger In Shadow, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears skinny pants and wears a brown and white robe with the hood down. Her gray fur is long and unkept. Her thin eyebrows rest above her beady yellow eyes.

Personality: Always inclined to offer people food she seems plenty friendly. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: The child of a Performer, who enjoyed hunting, Dagger was taken on many hunting expeditions. A gypsy cursed her at a young age, leading to her ugly appearance. She now spends her time doing works of charity.

Motivation: She's repulsed by the PC; and she feels threatened by others

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Mentor, Nature. Occupation: Priest

Voice: Jamaican accent

Attributes [hide]

Dagger In Shadow, Female Tabaxi Wizard 2
Medium (6'5") Tabaxi, Neutral Evil (CR 2)
Armor Class 14
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 12 (+1)9 (-1) 15 (+2)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 270 gp.


Social Check DCs


Oskar Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears brown leather gloves, a brown jacket, and tight pants. He has black hair. He has gleaming, smiling brown eyes.

Personality: He loves telling others what to do and how they should feel about things. He always tries to repair and not replace. It was this mentality that drove him into the Server business.

History: Born to a Performer, his mother struggled to pay the bills. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is content; and he feels threatened by others

Ideals: Opinionated, Persistence. Flaws: Fearful, Mundane. Bonds: Poor. Occupation: Server

Voice: Low range voice

Attributes [hide]

Oskar Brazzik, Male Dwarf Cleric 9
Medium (4'0") Dwarf, Neutral Good (CR 9)
Armor Class 10
Hit Points 79 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 19 (+4)16 (+3) 14 (+2)8 (-1)
Skills Deception +2, Religion +6
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Abyssal, Elven
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364432

Possessions: 1700 gp. Golden circlet with four aquamarines (3000 gp). Embroidered and bejeweled glove (1000 gp). Gold and topaz bottle stopper cork (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gormogord Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears loose pants and a collared shirt complete with sweater beneath his coat. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His brown unseeing eyes seem to look past you.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: From birth he was tutored by a cruel and relentless mentor. Through the years after Gormogord was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Gormogord's father didn't care for him much, and the feeling was mutual. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's repulsed by the PC.

Ideals: Passionate, Entrepeneur. Flaws: Disease, Antagonistic. Bonds: Mentor. Occupation: Healer

Voice: Soothing and warm

Attributes [hide]

Gormogord Goodearth, Male Halfling Rogue 3
Small (3'1") Halfling, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)18 (+4) 11 (+0)17 (+3)
Skills Athletics +3, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Sylvan, Aquan, Undercommon, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Dworic Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft violet waves gently in the breeze. He sports a long golden beard, and similarly colored long hair. His face is covered beneath a completely black helmet.

Personality: Calm and collected, he is a well trained Sailor. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sailor arts, while his mother instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sailor work with an outfit from a few towns over. Sailor work suited him well, and with each successful project, he earned more gold and more respect from his peers. Since then, he has sought to make the best of life.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Optimist. Bonds: Rich, Job, In love, Religious. Occupation: Sailor

Voice: Rolls R's

Attributes [hide]

Dworic Hammerstone, Male Dwarf Wizard 12
Medium (4'0") Dwarf, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 53 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)15 (+2) 15 (+2)11 (+0)
Skills Religion +6, Survival +6
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Halfling
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14444433

Possessions: 4000 gp. Hematite (5 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thorpe TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: This light-skinned male is wearing a long, red, dusty cloak. He is tall, broad shouldered and powerfully built. His hair is greying and his face has many wrinkles. His thin eyebrows rest above his beady gray eyes.

Personality: Eccentric and domineering, Thorpe will drive conversation. The war was a terrible time for him, and Thorpe does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was raised in a forest tribe. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His religion dominates his actions.

Ideals: Extrovert. Flaws: Ugly, Depressed. Bonds: Military, Nature, Religious. Occupation: Mercenary

Voice: Low rumbling, strings words together

Attributes [hide]

Thorpe TellPenny, Male Halfling Sorcerer 6
Small (3'4") Halfling, True Neutral (CR 6)
Armor Class 11
Hit Points 25 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 13 (+1)10 (+0) 12 (+1)10 (+0)
Skills Deception +3, Investigation +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 400 gp. A miniature golden chest with tiny emeralds lining the top (130 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Cloth of gold vestments (130 gp).


Social Check DCs

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