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NPC Generator

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Advanced [show]


Ozyman Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with red lining and desert motifs. His skin is fair and his fingers are delicate and long. His brown hair is cut jaggedly and amateurishly. He wears crescent spectacles with a black brim.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. After coming to the age of reason, Ozyman took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He doesn't get along with people that don't share his tastes; and to reunite with his old friends

Ideals: Passionate, Gifted, Impeccable. Bonds: Adventurer, Slave. Occupation: Shoemaker

Voice: Russian accent

Attributes [hide]

Ozyman Quickstep, Male Halfling Barbarian 6
Small (3'2") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 51 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)16 (+3) 13 (+1)9 (-1)
Skills Insight +4, Intimidation +2
Senses Passive Perception 11
Languages Common, Halfling, Auran, Gnoll, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 400 gp. Chrysoprase (60 gp). Aquamarine (1600 gp). Blue star sapphire (700 gp). Zircon (60 gp).


Social Check DCs


Seven Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a fancy pastel suit. He has a slight overbite and is overall scrawny. He has black fur. His copper eyes peer out from beneath his small pastel hat.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the east. Seven liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He struck the Guard job and began his own company from there.

Motivation: To prove his worth to the world; and expand his business

Ideals: Impeccable. Flaws: Impulsive. Bonds: Attractive, Immigrant, Nature, Job. Occupation: Guard

Voice: Slow speaker

Attributes [hide]

Seven Treat, Male Tabaxi Paladin 1
Medium (6'0") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 7 (-2)12 (+1) 12 (+1)14 (+2)
Skills Persuasion +4, Religion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 80 gp.


Social Check DCs


Marastyr Orcfoe, Female Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears a tight fitting grey shirt and pants. She has done her best to style her black hair to look like a famous performer. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Marastyr enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Born to a Scribe, her father struggled to pay the bills. She dropped out of school before completing her studies. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: To be a Scribe again; and further expansion of business

Ideals: Logical. Flaws: Hedonist. Bonds: Attractive, Job, Poor. Occupation: Engraver

Voice: Scottish accent

Attributes [hide]

Marastyr Orcfoe, Female Dwarf Adept 2
Medium (3'10") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 13 (+1)11 (+0) 7 (-2)13 (+1)
Skills Intimidation +3, Medicine +0
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 700 sp.


Social Check DCs


Riswynn Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: This malnourished woman wears a faded coat and loose pants complete with deerstalker hat. Her auburn hair is still thick. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She got into the Marshal business at a young age. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She tends to her Marshal job now, and dutifully fulfills any obligations she has.

Motivation: Sabotage a competitor; and expand her business

Flaws: Secretive, Fearful, PTSD. Bonds: Poor, Job. Occupation: Marshal

Voice: growls and snarls, animalistic

Attributes [hide]

Riswynn Battlehammer, Female Dwarf Warlock 5
Medium (3'11") Dwarf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 34 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)13 (+1) 9 (-1)13 (+1)
Skills History +4, Performance +4
Senses Passive Perception 9
Languages Common, Dwarven, Draconic
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 600 gp. Rose (50 gp). Rich purple corundum (600 gp). Black star sapphire (600 gp). Amber (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ur-Dag Gracey, Male Half-Orc [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a simple white robe with green stripes complete with hood. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He tend to wears goggles to shield his eyes.

Personality: He is a Bowyer first and foremost. He believes firmly that knowledge should be universal. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bowyer arts, while his mother instructed him in etiquette, music and courtly manner. One day when Ur-Dag was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Ur-Dag was heart-stricken from the event, and his mother started working long hours to provde for them. He struck the Bowyer job and began his own company from there.

Motivation: Balancing his hectic life and new Bowyer responsibilities is difficult.

Ideals: Athletic. Flaws: PTSD. Bonds: Job, Rich, Family. Occupation: Bowyer

Voice: Excited and jittery

Attributes [hide]

Ur-Dag Gracey, Male Half-Orc Paladin 8
Medium (5'7") Half-Orc, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 52 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)9 (-1) 10 (+0)10 (+0)
Skills Athletics +5, Insight +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1300 gp. Fiery yellow corundum (600 gp). Golden yellow topaz (200 gp).


Social Check DCs

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