Ugol Dayton, Male Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is cut close to his head. His eyes are gray and catlike.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Ugol was raised in a hard working conservative environment. He has chosen to use the inheritance that was left to him frivolously. He left for the east, certain he would find work there.
Motivation: Find a way to reverse the transformation of his sister; and an old rival family wants him found
Flaws: Shy. Bonds: Rich, Job, Immigrant, Family. Occupation: Actor
Voice: Dutch accent
Attributes [hide]
Medium (6'9") Half-Orc, Neutral Evil (CR 7)
Armor Class 9
Hit Points 34 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 12 (+1) | 13 (+1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Orc, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 800 gp. Gold dragon comb with red garnet eye (400 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). 1 Minor magic item. 1 Minor magic item.
Ronobe Terror, Female Tiefling [Permalink]
Personal [hide]
Description: She typically wears a sleeveless long coat of deep black leather and dull pastel iron scale mail. She is bristling with hidden weapons, mostly lances and whips. Her purple hair is drawn into a tight pony tail with a rose scrunchie. Her half smiles and silver eyes are beguiling and draw you in.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: Born in the west her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Spy hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has since lost track of the people in her past.
Motivation: She feels that her past leaves her morally obligated to help.
Ideals: Joker. Bonds: Criminal record, Attractive, Family, Poor. Occupation: Spy
Voice: High pitched, excited
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 18 (+4) | 10 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 50 pp.
Oriel Ostoroth, Female Half-Elf [Permalink]
Personal [hide]
Description: This fat southern woman has a bulbous nose and wears a violet costume with the symbols of strength on her torso. Her skin is also unnaturally pale. She has styled her brown hair well, parting it to the right. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is a hateful person. She taunts others and blames them for her problems. She is a ruthless business woman, a trait she acquired from her father.
History: Born in the south her family was never financially stable. Through the years after Oriel was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Oriel's father didn't care for her much, and the feeling was mutual. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She's repulsed by the PC.
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Detective
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'8") Half-Elf, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 43 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +7 / 2d10+4, Ranged +4 / 2d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 1500 gp. Golden pearl (160 gp). Tiger eye turquoise (7 gp). Deep blue spinel (1500 gp). Azurite (7 gp). Citrine (60 gp). Tourmaline (160 gp).
Darrak Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He is bald on top and has large silver tufts of hair around his ears. His otherwise smooth face is marked with small tiny scars.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in a small village he learned the ways of the warrior from his father. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Artistic, Joker, Fighting. Flaws: Ugly. Bonds: Criminal record. Occupation: Apothecary
Voice: Switch between two voices
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 14 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 6 (-2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 160 gp.
Serpent Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: This slender woman stands about 6'1". She is well dressed, but even with her fine clothing she looks run-down. Her broad hat is riddled with cuts and holes. Her eyes are blue and catlike.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She loves her children and doesn't want them to worry about her. She loves to share her singing with anyone who is interested.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has since lost track of the people in her past.
Motivation: She wants revenge against illithids; and wants to raise her children well
Ideals: Artistic. Flaws: Ugly. Bonds: Family, Military, Enemies. Occupation: Barber
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 50 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 14 (+2) | 17 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Auran
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 700 gp. Violet garnet (300 gp).
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Their contribution stands as a beacon of hope for all adventurers!
