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Advanced [show]


Pearl Stoutbridge, Female Halfling [Permalink]

Personal [hide]

Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes., and carries glaives. She keeps her red hair in a pixie cut. Her eyes, though not visible through her cowl, are violet.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken as a slave by a traveling circus and forced to perform She was forced to fight in gladiatorial arenas alongside her partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: She is terrified, and will act out of fear; and she is wracked by social anxiety

Ideals: Fighting, Disciplined. Flaws: Fearful. Bonds: Attractive, Slave. Occupation: Bather

Voice: Russian accent

Attributes [hide]

Pearl Stoutbridge, Female Halfling Expert 4
Small (3'2") Halfling, Neutral Good (CR 4)
Armor Class 14
Hit Points 16 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)12 (+1) 18 (+4)17 (+3)
Skills Athletics +2, History +3
Senses Passive Perception 14
Languages Common, Halfling, Druidic
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 18000 sp. 1 Minor magic item.


Social Check DCs


Cockaby Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: He wears a blue costume with the symbols of death on his torso. He has a auburn handlebar mustache and slicked back auburn hair. His hazel eyes peer out from beneath his Stetson blue hat.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He works hard and plays hard.

History: He was born into a rich family. His childhood dream was to be a Bellfounder, but he was a colossal failure. He has worked as a Dyer like his mother before him.

Motivation: Wants to open a new tavern.

Flaws: Depressed, Hedonist. Bonds: Rich, Job. Occupation: Dyer

Voice: Nasally tone

Attributes [hide]

Cockaby Nucklestamp, Male Gnome Bard 3
Small (3'6") Gnome, Lawful Good (CR 3)
Armor Class 13
Hit Points 12 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)8 (-1) 12 (+1)14 (+2)
Skills Arcana +1, Religion +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 16000 cp. Coral (110 gp). Deep green spinel (110 gp). 4 Acid flasks. 1 Everburning torch. 2 Alchemist’s fire.


Social Check DCs


Smoking Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She is wearing a long, pastel, dusty cloak. Her yellow fur is knotted and matted. Her eyes, though not visible through her cowl, are yellow.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: She was born a particularly ugly child, much to the horror of her parents. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She wants nothing more than to rejoin the army; and she is greedy

Flaws: Ugly, Antagonistic. Bonds: Rich, Religious, Job, Military. Occupation: Body Guard

Voice: Irish accent

Attributes [hide]

Smoking Paws, Female Tabaxi Aristocrat 6
Medium (6'4") Tabaxi, Chaotic Good (CR 6)
Armor Class 13
Hit Points 48 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 18 (+4)17 (+3) 13 (+1)15 (+2)
Skills Insight +4, Medicine +4
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Draconic
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Habor Muse, Male Tiefling [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a fine chain shirt which he covers with green colored cloaks and clothing. His whole body is exceptionally muscular. His dark red hair, when down, is lengthy. His silver eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is very quiet and rarely speaks above a whisper. He is frequently practicing swordplay.

History: Born in the west to a Fortune-teller, Habor learned a great deal about his father's area of expertise. He worked as a nervous Fortune-teller and found it very stressful. He then took over the family business and is one of the better Fortune-teller for hire.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Shy. Bonds: Immigrant, Military, Job, Slave. Occupation: Fortune-teller

Voice: Sore throat, cough

Attributes [hide]

Habor Muse, Male Tiefling Monk 2
Medium (6'2") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)14 (+2) 12 (+1)17 (+3)
Skills Medicine +3, Persuasion +5
Senses Passive Perception 11
Languages Common, Giant, Infernal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Einkil Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He is typically in his Guard uniform. He is bristling with hidden weapons, mostly nunchakus and scimitars. His brown hair, when down, is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: The child of a Miller, who enjoyed hunting, Einkil was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He struck the Guard job and began his own company from there.

Motivation: He has comitted a past crime that haunts him to this day.

Flaws: Antagonistic. Bonds: Job, Criminal record, Attractive, Nature. Occupation: Guard

Voice: Cold and demanding tone

Attributes [hide]

Einkil Holderhek, Male Dwarf Expert 2
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)11 (+0) 11 (+0)13 (+1)
Skills Insight +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 130 gp.


Social Check DCs

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