Oblar Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: A skeptical and narcissistic man, Oblar's first love is himself. His second love is also himself. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Oblar was born in the south. At a young age he loved to build and create. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: He has money and likes to spend it.
Ideals: Impeccable, Joker, Persistence. Flaws: Ugly. Bonds: Rich. Occupation: Mercenary
Voice: Voice breaks
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 27 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 14 (+2) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Halfling, Aquan, Druidic
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
Possessions: 1000 gp.
Jocelyn Hornsby, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is dressed in earthy colors with a brown and black handkerchief worn on his right side. He is an epitome of beauty. With a patchy white beard and wild white hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. There was a wharf not far from home where he often wandered off to fish. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A deep hatred of illithids; and a strong sense of loyalty to dwarven people
Flaws: Depressed, Racist. Bonds: Attractive, Enemies, Religious, Nature. Occupation: Jeweler
Voice: Strong lisp
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 11)
Armor Class 8
Hit Points 21 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 9 (-1) | 7 (-2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +2 / 3d8-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 3200 gp. Iolite (30 gp). Red-brown spinel (50 gp). Eye agate (9 gp). Sard (30 gp). Alexandrite (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Griselda Ramsey, Female Human [Permalink]
Personal [hide]
Description: She is a husky woman, who wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her feathered hat is riddled with cuts and holes. She has brown eyes and a grey hat with a yellow feather.
Personality: This woman loves singing and to teach people singing more than just about anything. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She ran away from her former home and has been making her living as a Dilettante for the past few years.
Motivation: She's attracted to the PC; and wishes to resurrect an old love
Ideals: Artistic. Flaws: Ugly. Bonds: In love, Job, Has a crush. Occupation: Dilettante
Voice: Boston accent
Attributes [hide]
Medium (4'8") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 15 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Giant, Ignan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Drogo Carlisle, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears a feathered hat to cover his moderate length blonde hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born in the north, but his parents moved at a very young age to the south. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He left for the north, certain he would find work there.
Motivation: He is greedy; and he has a rivalry with the church that dominates his actions
Ideals: Athletic. Flaws: Insane, Antagonistic. Bonds: Rich, Immigrant, Religious. Occupation: Locksmith
Voice: Timid voice
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 4 (-3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 90 gp. Zircon (40 gp).
Millicent Larson, Female Half-Elf [Permalink]
Personal [hide]
Description: This dark-skinned female typically wears a sleeveless long coat of deep yellow leather and dull black iron scale mail. She is tall, broad shouldered and powerfully built. Her silver hair is thinning but still full. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Millicent lived on a farm with her father, near the main road leading to a nearby town. A gifted student she started as a Slave Trader, but she got bored and became a Mercenary. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and an old rival family wants her found
Flaws: Selfish. Bonds: Job, Family, Has a crush, Criminal record. Occupation: Mercenary
Voice: Aggressive tone
Attributes [hide]
Medium (4'8") Half-Elf, True Neutral (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 17 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Terran, Goblin, Celestial
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 300 gp.
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