Morana Brazzik, Female Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged woman prefers to wear flannel, and a wedding ring on her right hand. Her chestnut hair is kept up in a ponytail inside a small hat. Her green eyes peer out from beneath her small brown hat.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is able to fit into much smaller and tighter spaces than normal.
History: She was born in a small mountains village. Through the years after Morana was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Morana's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Morana and her spouse have recently divorced.
Motivation: To get a good night's sleep.
Ideals: Gifted. Flaws: Insomniac, Antagonistic. Bonds: In love, Nature. Occupation: Map Maker
Voice: Slow speaker
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 12)
Armor Class 10
Hit Points 88 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 16 (+3) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Auran, Sylvan
Attacks Melee +3 / 3d10-1, Ranged +4 / 3d10+0, Grapple +0
Possessions: 1000 gp. Eyepatch with mock eye of sapphire and moonstone (2000 gp). Silver chalice with lapis lazuli gems (40 gp). A large tome filled with over one hundred recipes written by a former royal chef. (40 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp). Large well-done wool tapestry (500 gp). Cloth of gold vestments (40 gp). Gold and topaz bottle stopper cork (300 gp). A silver and pearl hairclip (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Malquis Selevarun, Female Elf [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears tan robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a greatsword, but if one is not available she will default to her pickaxe. Her black hair is matted, messy, and big. She wears a mask on her face.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: She was born to a criminal king-pin and mafia family Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To get a good night's sleep; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Logical. Flaws: Ugly, Insomniac. Bonds: Criminal record. Occupation: Sage
Voice: Raspy
Attributes [hide]
Medium (5'1") Elf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 6 (-2) | 12 (+1) | 15 (+2) | 4 (-3) |
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 900 sp.
Ethereal Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She wears a weathered and beat up set of banded mail beneath an oversized brown coat. Her whole body is exceptionally muscular. She wears a small hat to cover her moderate length orange fur. Her blue unseeing eyes seem to look past you.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is a big fan of imagination and believes people should spend more time reading and writing.
History: The child of northern immigrants she idolized her mother. She took every job she could get her hands on, but the opportunities for Tabaxis in the north were limited. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To share knowledge with the world; and she seems to be bored by most things
Ideals: Logical. Flaws: Disease, Shy. Bonds: Immigrant. Occupation: Banker
Voice: Excited and jittery
Attributes [hide]
Medium (5'2") Tabaxi, True Neutral (CR 7)
Armor Class 14
Hit Points 39 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 12 (+1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Aquan, Druidic
Attacks Melee +7 / 2d8+4, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 |
Possessions: 90 pp.
Alexandre Astley, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely grey suit with green socks and a vest with buckled shoes. He is bristling with hidden weapons, mostly bastard swords and shortbows. He wears his hair in dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is overprotective of those who hire his services. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He comes from a rich eastern family. His childhood dream was to be a Unemployed, but he was a colossal failure. He ran away from his former home and has been making his living as a Apothecary for the past few years.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day
Flaws: Fearful. Bonds: Criminal record, Guardian, Rich, Job. Occupation: Apothecary
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 8 (-1) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
Katherine Clayden, Female Human [Permalink]
Personal [hide]
Description: She wears a tight fitting grey shirt and pants. She has a long golden ponytail with little hanging trinkets. She has several tiny amethyst earrings on each ear.
Personality: She is witty, but her monotone delivery comes off as unnerving She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She is the product a well kept family trust fund and as such has never really known need. At some point she was captured by gnolls and was tortured. After several years of this she finally managed to escape. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Revenge.
Ideals: Joker, Logical. Bonds: Rich, Slave, Enemies. Occupation: Animal Trainer
Voice: Mousy voice
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 500 sp. Moonstone (60 gp).
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Their contribution stands as a beacon of hope for all adventurers!