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NPC Generator

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Advanced [show]


Ralf Carlyle, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'6" and wears a well pressed and immaculate suit (or dress). His left hand appears badly burned and disfigured. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His skin is flawless and his amber eyes scan people very quickly.

Personality: Cocky and sure of himself, he believes he is the best Navigator born in the past three hundred years. He is obsessed with his god.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Ralf was left his father's suit of armor and trained in its use and care. He ran away from his former home and has been making his living as a Navigator for the past few years.

Motivation: He is unsatisfied with his job; and further expansion of business

Bonds: Attractive, Job, Religious, Military. Occupation: Navigator

Voice: Forgets to breathe while speaking

Attributes [hide]

Ralf Carlyle, Male Human Fighter 1
Medium (6'6") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 7 (-2)14 (+2) 10 (+0)12 (+1)
Skills Animal Handling +2, History +4
Senses Passive Perception 10
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 5000 cp.


Social Check DCs


Charles Winchester, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears dark leathers with embroidery. With bright blonde hair and a scraggly beard. His eyes, though not visible through his cowl, are hazel.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He invites people to come help in his community garden.

History: Charles was born the youngest of three triplets. A gypsy cursed him at a young age, leading to his ugly appearance. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage; and to be a knight again

Ideals: Disciplined, Philantrophist. Flaws: Ugly. Bonds: Family, Job. Occupation: Locksmith

Voice: Speaks with lips pursed

Attributes [hide]

Charles Winchester, Male Human Fighter 11
Medium (5'7") Human, Chaotic Evil (CR 11)
Armor Class 9
Hit Points 134 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 20 (+5)13 (+1) 11 (+0)12 (+1)
Skills Religion +5, Survival +4
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +0

Possessions: Golden pearl (70 gp). Jade (70 gp). Golden yellow topaz (1600 gp). Black pearl (1600 gp). Red garnet (70 gp). Red spinel (70 gp). Zircon (40 gp). Coral (70 gp). Golden yellow topaz (1600 gp). Emerald (500 gp).


Social Check DCs


Alice Harrington, Female Human [Permalink]

Personal [hide]

Description: She is well dressed, but even with her fine clothing she looks run-down. Her blonde hair is well kept. She wears crescent spectacles with a black brim.

Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: Gifted from a young age, Alice studied abroad. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alice fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She wants to meet her childhood hero; and a need for knowledge about a nearby landmark

Ideals: Gifted, Fighting. Bonds: Attractive, Adventurer. Occupation: Shepherd

Voice: Smooth and feminine

Attributes [hide]

Alice Harrington, Female Human Sorcerer 7
Medium (5'7") Human, Lawful Evil (CR 7)
Armor Class 12
Hit Points 26 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)13 (+1) 5 (-3)14 (+2)
Skills Nature +4, Religion +4
Senses Passive Perception 7
Languages Common, Draconic
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126664

Possessions: 1200 gp.


Social Check DCs


Geva Southey, Female Human [Permalink]

Personal [hide]

Description: 4'8" and muscular, this eastern woman does not wear sleeves and tends to eschew shirts when she can avoid it. She wears a feathered hat to cover her moderate length blonde hair. She has green eyes and a brown hat with a white feather.

Personality: Confrontational and typically high on some drug or another. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her father was a soldier and died while she was still young. Geva was left her father's suit of armor and trained in its use and care. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: Retire the richest woman in the east.

Ideals: Athletic, Entrepeneur. Flaws: Addict, Mundane. Bonds: Military. Occupation: Engraver

Voice: Speaks with a cold

Attributes [hide]

Geva Southey, Female Human Warlock 11
Medium (4'8") Human, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 94 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)17 (+3) 13 (+1)14 (+2)
Skills Persuasion +6
Senses Passive Perception 11
Languages Common, Giant, Elven, Ignan
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1543333310

Possessions: 130 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tervaround Bafflestone, Female Gnome [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She wears tattered old clothes. She keeps her white hair in a flapper bob. Her eyes, though not visible through her cowl, are amber.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Tervaround was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Cursed with a spirit at a very young age, Tervaround has worked very hard to control her curse. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To be a Map Maker again; and she has decided she is irredeemable

Flaws: Ugly, Shy, Hedonist, Disease. Bonds: Poor. Occupation: Bookbinder

Voice: Timid voice

Attributes [hide]

Tervaround Bafflestone, Female Gnome Monk 4
Small (3'0") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 21 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 8 (-1)17 (+3) 12 (+1)10 (+0)
Skills Acrobatics +4, History +5
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Abyssal, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +5

Possessions: 25000 sp. 1 Everburning torch. 2 Holy water. 1 Everburning torch. 4 Alchemist’s fire.


Social Check DCs

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