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NPC Generator

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Advanced [show]


Zepar Caution, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing a tight black one piece outfit complete with pants, hood, and a cape. He has moderate length white hair. He wears large thick round spectacles.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was born in the south, but his parents moved at a very young age to the west. Like his mother and his brother before him, after school he went straight into learning to become a Sailor. He has drifted from career to career and currently works as a Sailor.

Motivation: To settle down with his crush; and he wants to get laid

Flaws: Antagonistic. Bonds: Enemies, Immigrant, Job, Has a crush. Occupation: Sailor

Voice: Spits words with contempt

Attributes [hide]

Zepar Caution, Male Tiefling Paladin 6
Medium (5'1") Tiefling, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 36 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)11 (+0) 8 (-1)17 (+3)
Skills Nature +3, Religion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp. Brass mug with jade inlays (200 gp).


Social Check DCs


Alvyn Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright tan and green, and wears rings and necklaces with large, colorful gems. He has wavy chestnut hair. His eyes are a pleasant amber.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born in a small mountains village. When Alvyn reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has drifted from career to career and currently works as a Stylist.

Motivation: To pay off his debts; and expand his business

Ideals: Impeccable. Bonds: Rich, Job, Nature, Military, Debt. Occupation: Stylist

Voice: Eastern European accent

Attributes [hide]

Alvyn Daergel, Male Gnome Paladin 1
Small (3'5") Gnome, Neutral Good (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)9 (-1) 12 (+1)9 (-1)
Skills Animal Handling +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 4000 cp.


Social Check DCs


Zephan Vice, Male Tiefling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in earthy colors with a black and tan handkerchief worn on his right side. He sports a flattop hair cut. His skin is flawless and his white eyes scan people very quickly.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Sold as a small child to a necromancer, Zephan was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Zephan abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: Retire the richest man in the west.

Ideals: Entrepeneur. Bonds: Immigrant, Attractive, Adventurer, Mentor, Enemies. Occupation: Detective

Voice: Farmer accent

Attributes [hide]

Zephan Vice, Male Tiefling Barbarian 5
Medium (6'2") Tiefling, Lawful Good (CR 5)
Armor Class 10
Hit Points 31 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)17 (+3) 15 (+2)13 (+1)
Skills Persuasion +4, Religion +6
Senses Passive Perception 12
Languages Common, Celestial, Auran, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 10000 cp. Banded agate (7 gp). 1 Minor magic item.


Social Check DCs


Fonkin Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'8" has a big stupid grin on his face most of the time. He likes to wear ponchos typically of a light blue in addition to tight pants. He has a small bristly mustache and wavy brown hair. He wears crescent spectacles with a black brim.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born in the east to a Map Maker, Fonkin learned a great deal about his mother's area of expertise. Fonkin was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Fonkin decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After months of barely getting by, Fonkin managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: Wants to have a good time and be beloved; and money/treasure

Ideals: Optimist. Bonds: Criminal record, In love, Job, Rich. Occupation: Map Maker

Voice: Smoker's lung

Attributes [hide]

Fonkin Tarkelby, Male Gnome Fighter 3
Small (3'8") Gnome, True Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)8 (-1) 18 (+4)14 (+2)
Skills Intimidation +4, Religion +1
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Silver holy symbol.


Social Check DCs


Quick Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: Standing 4'9", this woman wears loose pants and a collared shirt complete with sweater beneath her coat. Her cinnamon fur, when down, is lengthy. She has a dull look in her yellow eyes.

Personality: She dislikes all the random violence that takes place in the north. She believes the world needs to unite to get rid of gnolls once and for all.

History: Quick was raised in a hard working conservative environment. Ostracized due to the arcane powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. She has drifted from career to career and currently works as a Soapmaker.

Motivation: She's attracted to the PC; and she wants revenge against gnolls

Ideals: Pacifist, Gifted. Bonds: Enemies, Job, Has a crush. Occupation: Soapmaker

Voice: Mumbles to self between sentences

Attributes [hide]

Quick Candle, Female Tabaxi Wizard 8
Medium (4'9") Tabaxi, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 18 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)6 (-2) 12 (+1)18 (+4)
Skills Animal Handling +4, Persuasion +7
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. Bloodstone (30 gp). Golden pearl (90 gp). Carnelian (30 gp).


Social Check DCs

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