Joan Kensley, Female Human [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She is an epitome of beauty. She has brown hair. Her fair skin shows little sign of her aristocratic breeding.
Personality: She likes to make people angry or surprised. She believes the world needs to unite to get rid of brigands once and for all.
History: She was born blind and as such lacked many opportunities for work. From her teen years she was always beautiful and desirable, so people have always doted on her. After a long history of fighting, Joan and her spouse have recently divorced.
Motivation: Many brigands want her driven away.
Flaws: Antagonistic, Disease. Bonds: Attractive, Enemies. Occupation: Ruler
Voice: Low range voice
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 12 (+1) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Ignan, Abyssal
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
Possessions: 70 gp. Jade (70 gp).
Blossom Fatrabbit, Female Halfling [Permalink]
Personal [hide]
Description: This tall, slender woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She wears a small hat to cover her moderate length white hair. Her skin is flawless and her brown eyes scan people very quickly.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. Energy wise she seems alert and responsive.
History: Born in the north to a Engraver, Blossom learned a great deal about her mother's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Engraver. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: Wants to open a new tavern.
Ideals: Entrepeneur, Professionalism. Flaws: Secretive. Bonds: Attractive, Job. Occupation: Engraver
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 8 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Red garnet (100 gp). 7 Acid flasks.
Gennal Franklin, Male Half-Elf [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He is typically in his Baker uniform. His hair is short and silver. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. A true patriot, Gennal would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father took him hunting and taught him how to get in the mind of other creatures. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural half-elven artifacts is his passion
Ideals: Joker. Bonds: Job, Military, Nature, Adventurer. Occupation: Baker
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Good (CR 15)
Armor Class 11
Hit Points 49 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 18 (+4) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Gnome, Aquan, Ignan
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 4 | 0 |
Possessions: 1000 pp. Brass mug with jade inlays (600 gp). Embroidered silk and velvet mantle with numerous moonstones (700 gp). Jeweled gold crown (2000 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Solid gold idol (1200 gp). A life-sized copper and silver statuette of a cockatrice. (20 gp). A necklace of small pink pearls (3000 gp). Brass mug with jade inlays (600 gp). Silver comb with moonstones (800 gp). Solid gold idol (1200 gp). Embroidered and bejeweled glove (2000 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (20 gp). Carved bone or ivory statuette (20 gp).
Randal Clive, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears long strands of emerald and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His auburn hair is matted, messy, and big. His eyes are gray and beady.
Personality: Randal is depressed about a lot of things. He tends to be a nihilist. He cannot resist a sob story and will often dote over anyone who has one.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Philantrophist. Flaws: Ugly, Depressed, Antagonistic. Bonds: Rich. Occupation: Hunter
Voice: Breathy voice
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal, Goblin
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 5 Acid flasks.
Willow Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: Runty and weak-looking, she is well dressed, constantly wearing a white suit, brown shirt, and white tie. Her silver hair is kept up in a ponytail inside a feathered hat. Her fierce hazel eyes like to dwell on things.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Gifted from a young age, Willow studied abroad. She always admired druidic-users and wanted to develop the talent, but never had the affinity for it. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Marry her sister to traveling adventurers.
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Poor, Family. Occupation: Guard
Voice: Thin and wheezing
Attributes [hide]
Small (2'8") Halfling, Neutral Evil (CR 3)
Armor Class 14
Hit Points 24 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 13 (+1) | 18 (+4) | 5 (-3) |
Senses Passive Perception 14
Languages Common, Halfling, Aquan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!