Soveliss Nailo, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a yellow costume with the symbols of his god on his torso. His golden hair is knotted and matted. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When money was particularly tight he was walking through alleys when he overheard a Painter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the south; and he is greedy
Ideals: Passionate, Entrepeneur, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Painter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Good (CR 5)
Armor Class 13
Hit Points 36 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 17 (+3) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Halfling, Gnome, Auran
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +6
Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Damien Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he sports red clothing, slightly heavier than average wear. His hair is brown and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He loves telling others what to do and how they should feel about things. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born in the east, but his parents moved at a very young age to the north. He was an apprentice working in his father's forge. He has achieved small success as a Architect.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Ideals: Opinionated. Flaws: Insomniac. Bonds: Rich, Immigrant, Job. Occupation: Architect
Voice: Switch between two voices
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 24 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 15 (+2) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Goblin
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 100 pp. Chalcedony (30 gp). Azurite (14 gp). Alexandrite (300 gp). 1 Masterwork studded leather.
Nogu Merton, Female Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears black robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a scimitar, but if one is not available she will default to her shortbow. Her white hair is kept up in a ponytail inside a Stetson hat. Her eyes are gray and catlike.
Personality: She hates dire rats. She views them as having robbed her home of its proper glory. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: She was born several months after her father was called into army service. She has had some formal singing training, and achieved minor success. She has never given up on her singing dream.
Motivation: Several ex partners dislike her way of doing things and want revenge; and she wants nothing more than to rejoin the army
Ideals: Optimist, Artistic. Bonds: Enemies, Military. Occupation: Dyer
Voice: Australian accent
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 8 (-1) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 6000 sp.
Adrik Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears dull grey sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed flail, just in case. He is muscular with a powerful set of arms. He keeps his long blonde hair kept up in a rat tail. He has a tattooed face.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is an amazing painter.
History: He was born on a small isolated farm. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To share knowledge with the world; and to unite with his sister
Ideals: Gifted, Logical. Flaws: Antagonistic. Bonds: Family, Nature. Occupation: Mason
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 12 (+1) | 7 (-2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 4000 cp. Chrysoprase (40 gp). Fire opal (600 gp). Red spinel (70 gp).
Sun Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: He very much looks the part of a Mercenary. His gray fur is lengthy and is close to two feet long. His ears are large.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He invites people to come help in his community garden.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Like his mother and his brother before him, after school he went straight into learning to become a Mercenary. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to open a new tavern.
Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Job, Slave. Occupation: Mercenary
Voice: Jamaican accent
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Evil (CR 8)
Armor Class 11
Hit Points 38 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 |
Possessions: 100 pp.
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