Tharivol Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: This slender man stands about 4'8". He wears a tan armored body suit, with a simple black line shooting up and back down. He has a long red beard with little hanging trinkets. He is baby faced.
Personality: He is very quiet and rarely speaks above a whisper. He is a very good compulsive liar and kleptomaniac.
History: Born in the west his family was never financially stable. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: To reunite with his absent father; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Shy. Bonds: Criminal record, Poor, Family. Occupation: Herbalist
Voice: Scottish accent
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 9 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 1800 sp. Chrysoprase (30 gp). Jasper (30 gp).
Peter Remington, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many violet ritualistic tattoos. He wears many layers of old clothing at all times. He keeps his silver hair in a pixie cut. He wears large thick round spectacles.
Personality: He is irascible and easily irritated. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: The child of a Spy, who enjoyed hunting, Peter was taken on many hunting expeditions. He has had some formal painting training, and achieved minor success. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC.
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor, Nature. Occupation: Baker
Voice: Whispers
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 6)
Armor Class 12
Hit Points 38 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 |
Possessions: 700 gp. Blue quartz (8 gp). Black pearl (1600 gp).
Krimmon TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: He is dressed in an above average manner, and he perpetually has his sickle ready. His hair is long and brown with streaks of red, and is pulled back with small white clips. His beard is red, braided, and well cared for. He wears a mask on his face.
Personality: Calm and collected, he is a well trained Shoemaker. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was raised in a forest tribe. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Job, Nature. Occupation: Shoemaker
Voice: Italian accent
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 15)
Armor Class 11
Hit Points 86 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Goblin
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 4000 gp. Jeweled anklet (1000 gp). Fire opal pendant on a fine gold chain (1500 gp). Brass mug with jade inlays (600 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (90 gp). Jeweled electrum ring (4000 gp). Jeweled electrum ring (4000 gp). Fire opal pendant on a fine gold chain (1500 gp). Large well-done wool tapestry (600 gp). Embroidered and bejeweled glove (1000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp). Cloth of gold vestments (50 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (1900 gp). Large well-done wool tapestry (600 gp). Large well-done wool tapestry (600 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp).
Two Llamas Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His gray fur is greasy and uncared for. He wears a mask on his face.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born in the west to a Roofer, Two Llamas learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He struck the Roofer job and began his own company from there.
Motivation: He is greedy; and money/treasure
Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Job. Occupation: Roofer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 46 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2
Possessions: 2100 gp. Alexandrite (1400 gp). Moss agate (7 gp). Malachite (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mordai Tragedy, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing a tight black one piece outfit complete with pants, hood, and a cape. He carries with him a set of longbows on his belt, each one with a ruby on the hilt. His dark red hair, when down, is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep white.
Personality: He is witty, but his monotone delivery comes off as unnerving He invented a lineage for himself and claims to be descended from several legendary heroes.
History: When he was but 5 years old his parents immigrated from the north. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend
Ideals: Fighting, Joker. Flaws: Fearful. Bonds: Adventurer, Immigrant. Occupation: Bounty Hunter
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'7") Tiefling, Lawful Evil (CR 8)
Armor Class 10
Hit Points 40 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 11 (+0) | 13 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 7000 sp. Brown-green garnet (60 gp). Black pearl (1200 gp). Golden yellow topaz (1200 gp).
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Their contribution stands as a beacon of hope for all adventurers!
