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NPC Generator

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Advanced [show]


Cecily Gentry, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She is constantly adorned with expensive silk clothing, often dyed in bright grey and white, and wears rings and necklaces with large, colorful gems. She keeps her long silver hair kept up in a rat tail. Her eyes are brown and catlike.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Cecily is combative with any and all who dare try her patience in the slightest.

History: She was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Cecily has worked very hard to control her curse. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She feels threatened by others; and she's repulsed by the pc

Ideals: Justice. Flaws: Antagonistic, Disease, Fearful. Bonds: Rich, Adventurer. Occupation: Guard

Voice: Relaxed voice

Attributes [hide]

Cecily Gentry, Female Human Warlock 1
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 9 (-1)15 (+2) 9 (-1)14 (+2)
Skills Nature +4, Stealth +1
Senses Passive Perception 9
Languages Common, Draconic, Aquan
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12210000

Possessions: 800 sp.


Social Check DCs


Dadalan Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears a black shirt with thin brown vertical stripes and red pants. He has a penchant for wearing a ring with an oversized ruby on his right hand. He sports a flattop crest cut. He wears round tiny glasses practically rammed into his face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Around other people he will do his best to conceal his emotions and appear jolly.

History: The child of western immigrants he idolized his father. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: He is greedy.

Flaws: Shy. Bonds: Rich, Nature, Immigrant, Adventurer. Occupation: Sailor

Voice: Voice breaks

Attributes [hide]

Dadalan Ebynichtomonis, Male Dragonborn Barbarian 4
Medium (6'1") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 43 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)16 (+3) 17 (+3)11 (+0)
Skills Athletics +2, Nature +5
Senses Passive Perception 13
Languages Common, Ignan, Gnome, Infernal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +5

Possessions: 100 gp. Jade (130 gp). 2 Alchemist’s fire. 2 Alchemist’s fire. 2 Alchemist’s fire. 1 Everburning torch.


Social Check DCs


Ombul Stoutbridge, Male Halfling [Permalink]

Personal [hide]

Description: He wears a white costume with the symbols of the sun god on his torso. His attire stands in sharp contrast to his shortbow, which is beautifully polished and possesses an ornate carving of a clover on it. His brown hair is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: Aggressive, abrasive, and angry, Ombul embodies much of what other species detest in the Halflings. He takes great joy in being the best Ruler in town.

History: He was born in the west. His family was turned out during the war. He and his family wandered west to less war torn lands. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Flaws: Antagonistic, PTSD. Bonds: Job, Immigrant, Family. Occupation: Ruler

Voice: Mumbles to self between sentences

Attributes [hide]

Ombul Stoutbridge, Male Halfling Cleric 8
Small (3'3") Halfling, Chaotic Good (CR 8)
Armor Class 14
Hit Points 55 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)13 (+1) 9 (-1)15 (+2)
Skills Acrobatics +6, Medicine +2
Senses Passive Perception 9
Languages Common, Halfling, Orc
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dustin Melancon, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is wearing a long, violet, dusty cloak, and sports empty pouches on his belt. He has a long silver beard with little hanging trinkets. His brown eyes have a joyful gleam in them most of the time.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in the west to a Adventurer, Dustin learned a great deal about his mother's area of expertise. His parents enrolled him in a Cleric school at a young age so that he could practice his druidic talents. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels threatened by others; and halfling compassion

Ideals: Gifted. Flaws: Fearful, Racist. Bonds: Job, Nature. Occupation: Adventurer

Voice: Dutch accent

Attributes [hide]

Dustin Melancon, Male Half-Elf Cleric 1
Medium (5'5") Half-Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 17 (+3)13 (+1) 15 (+2)11 (+0)
Skills Investigation +3, Religion +3
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 110 gp. Tourmaline (110 gp).


Social Check DCs


Ahlyssa Andreantti, Female Half-Elf [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She wears a violet vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her violet boots flare out at the collars. Her black hair is cut jaggedly and amateurishly. Her eyes are hazel and she is always smoking a pipe.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is able to make almost anything out of random pieces of junk.

History: Born in the west to a Bookbinder, Ahlyssa learned a great deal about her father's area of expertise. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She is being blackmailed/forced/etc and this influences her actions.

Ideals: Passionate, Gifted. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Bookbinder

Voice: Loud with bravado

Attributes [hide]

Ahlyssa Andreantti, Female Half-Elf Commoner 3
Medium (5'7") Half-Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)15 (+2) 16 (+3)17 (+3)
Skills Medicine +5, Performance +5
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. A large tome filled with over one hundred recipes written by a former royal chef. (80 gp). Carved bone or ivory statuette (70 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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