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NPC Generator

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Advanced [show]


Gennal Floshem, Male Elf [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear blue clothing when he does not wear armor. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He has a tattooed face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He would rather hide behind his crafts than deal with other people.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He has had some formal singing training, and achieved minor success. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He would like to get married and retire; and expand his business

Ideals: Artistic. Flaws: Depressed, Shy, Antagonistic. Bonds: Job, Has a crush. Occupation: Dilettante

Voice: Hissing voice

Attributes [hide]

Gennal Floshem, Male Elf Cleric 5
Medium (4'11") Elf, Lawful Good (CR 5)
Armor Class 14
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 12 (+1)11 (+0) 15 (+2)12 (+1)
Skills Arcana +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 700 gp. 1 Masterwork Light wooden shield. 1 Full Plate.


Social Check DCs


Everard Southey, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is constantly adorned with expensive silk clothing, often dyed in bright grey and white, and wears rings and necklaces with large, colorful gems. His brown hair is still thick. His face is covered beneath a completely black helmet.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Animals are drawn to him, and he is able to talk to them.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Baker arts, while his mother instructed him in etiquette, music and courtly manner. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now mingles about in high society.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Gifted, Logical. Flaws: Fearful. Bonds: Rich. Occupation: Baker

Voice: Sore throat, cough

Attributes [hide]

Everard Southey, Male Human Aristocrat 1
Medium (6'5") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 13 (+1)10 (+0) 14 (+2)13 (+1)
Skills Arcana +2, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1 Masterwork Musical instrument.


Social Check DCs


Eggren Yarjerit, Female Dragonborn [Permalink]

Personal [hide]

Description: She very much looks the part of a Herbalist. Her bronze crest is thinning but still full. Her face is scarred and worn.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She uses divination through singing.

History: Sold as a small child to a brothel owner, Eggren was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She went to a religious school and was inspired by the priests there in charitable deeds. She inherited the family business which she has now maintained for 15 years.

Motivation: She'd like to take her coworkers down a peg; and expand her business

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Mentor, Religious. Occupation: Herbalist

Voice: Low and grunting

Attributes [hide]

Eggren Yarjerit, Female Dragonborn Ranger 1
Medium (6'8") Dragonborn, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)15 (+2) 6 (-2)14 (+2)
Skills Perception +0, Survival +0
Senses Passive Perception 10
Languages Common, Infernal, Druidic
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 40 gp.


Social Check DCs


Bucklal Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is typically in his Shipwright uniform. With bright golden hair and a scraggly beard. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Bucklal took refuge in the ruined castle and found the beat up kukri and armor he uses now. He now owns his own business.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Athletic, Artistic, Gifted. Bonds: Job, Nature. Occupation: Shipwright

Voice: Hissing voice

Attributes [hide]

Bucklal Nimblefingers, Male Halfling Warlock 13
Small (3'1") Halfling, Lawful Neutral (CR 13)
Armor Class 14
Hit Points 65 (13d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)10 (+0) 13 (+1)16 (+3)
Skills Medicine +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 4d4-1, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 3000 gp. Red-brown spinel (50 gp). Moss agate (13 gp). Moonstone (30 gp). Golden pearl (50 gp). Jasper (30 gp). Deep blue spinel (1100 gp). Fire opal (1100 gp). Jasper (30 gp). Star rose quartz (30 gp). 1 Medium magic item.


Social Check DCs


Aura Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. His yellow fur is kept up in a ponytail inside a wide-brimmed hat. He wears crescent spectacles with a black brim.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. His mother was a mechanic, and taught him how to fix just about anything. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Wants to have a good time and be beloved; and he has a rivalry with the church that dominates his actions

Ideals: Athletic, Persistence, Optimist. Bonds: Religious, Enemies. Occupation: Weaver

Voice: Mumbles to self between sentences

Attributes [hide]

Aura Grass, Male Tabaxi Adept 10
Medium (5'11") Tabaxi, Neutral Good (CR 10)
Armor Class 13
Hit Points 50 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)7 (-2) 10 (+0)15 (+2)
Skills History +2, Intimidation +6
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123

Possessions: 11000 sp. Silver pearl (100 gp). Citrine (60 gp). 1 Minor magic item.


Social Check DCs

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