Heward Burton, Male Human [Permalink]
Personal [hide]
Description: He wears a simple brown robe with blue stripes complete with hood. He is portly but not overly obese. His hair is greying and his face has many wrinkles. His blue unseeing eyes seem to look past you.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born in a small mountains village. A few years later when the east was not economically sound they moved to his current location. He left for the south, certain he would find work there.
Motivation: To clean up the streets; and he's attracted to the pc
Flaws: Disease, Shy. Bonds: Guardian, Nature, Immigrant. Occupation: Bounty Hunter
Voice: Gruff and masculine
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 2000 cp. Bloodstone (30 gp). 1 Masterwork Uncommon Weapon.
Shivering In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: 4'11" and lanky with angular features, she is an attractive figure. She usually wears her pastel robe and has her longsword always slung over her shoulder. She wears a wide-brimmed hat to hide her balding. Her green eyes dart around the room hyper actively observing anyone and anything.
Personality: She hates illithids. She views them as having robbed her home of its proper glory. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was born to a criminal king-pin and mafia family She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently she has begun working with bootleggers and crooks.
Motivation: A rival would like her out of the picture.
Ideals: Logical. Bonds: Attractive, Enemies, Job, Criminal record. Occupation: Seamstress
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'11") Tabaxi, True Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 17 (+3) | 8 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 2800 sp.
Krimp Shelby, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a black collared shirt and tan pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He has shaved his head bald. His fair skin shows little sign of his aristocratic breeding.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Krimp and his spouse have recently divorced.
Motivation: Retire the richest man in the north; and he's repulsed by the pc
Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant, Attractive. Occupation: Body Guard
Voice: Dutch accent
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Good (CR 6)
Armor Class 11
Hit Points 16 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Sylvan
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 3 |
Possessions: 8000 sp. Coral (50 gp). Hematite (7 gp). Violet garnet (300 gp). Onyx (40 gp). 1 Minor magic item.
Pyntle Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: She is a mite stocky and wears light armors faded through time and improper care. Her hair is white and very short. Her eyes are blue.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Pyntle is combative with any and all who dare try her patience in the slightest.
History: Gifted from a young age, Pyntle studied abroad. When money was particularly tight she was walking through alleys when she overheard a Apothecary hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was granted arcane powers by her dying brother.
Motivation: She seems to be bored by most things; and she is content
Ideals: Justice, Gifted. Flaws: Mundane. Bonds: Poor. Occupation: Apothecary
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 8 (-1) | 13 (+1) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Gnome, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1600 sp. 1 Masterwork Light steel shield.
Tricking Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears a simple burlap shirt and baggy pants. She conceals her lance with her veritable burlap sack of a shirt. Her fur is greying and her face has many wrinkles. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: Overbrimming with self-confidence, Tricking isn't afraid of most anything. She has a strong dislike to people who do not believe in Tabaxi unity. Tricking enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Sold as a small child to a wizard, Tricking was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is greedy.
Ideals: Impeccable. Flaws: Ugly, Hedonist. Bonds: Mentor, Rich. Occupation: Crown-heir
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Good (CR 3)
Armor Class 8
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 12 (+1) | 18 (+4) | 16 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Celestial, Ignan, Goblin, Terran
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 1 Masterwork studded leather. 1 Banded mail.
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