Zaffrab Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: Standing 3'3", this man is dressed in a clean blue cloak covering his clean studded leather. He wears a broad hat to hide his balding. His eyes are brown and catlike.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. Being a Sage kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and several ex partners dislike his way of doing things and want revenge
Ideals: Fighting. Flaws: Insane. Bonds: Criminal record, Religious, Enemies. Occupation: Sage
Voice: Italian accent
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2200 sp.
Hamil Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: He wears professional attire. His silver hair is knotted and matted. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He moved from fad to fad and when he turned 15 he discovered writing. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep.
Ideals: Artistic, Professionalism. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Marshal
Voice: Soothing and warm
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 5)
Armor Class 12
Hit Points -2 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 5 (-3) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 40000 cp. Coral (80 gp). Iolite (60 gp). Sard (60 gp).
Bathin Scorn, Male Tiefling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He has a large green mantle and cape that has been intricately interwoven into his blue robe. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His eyes are a pleasant red.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He also hits on women, regardless of circumstances.
History: He was born to loving parents in a slum to the west. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Map Maker work with an outfit from a few towns over. Map Maker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Map Maker job and began his own company from there.
Motivation: He would like to get married and retire.
Ideals: Athletic, Persistence. Bonds: Has a crush, Poor, Job. Occupation: Map Maker
Voice: Speaks with a cold
Attributes [hide]
Medium (6'6") Tiefling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 25 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 16 (+3) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll, Ignan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 30 pp. 1 Magnifying glass.
Zook Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a simple burlap shirt and baggy pants. He conceals his sword with his veritable burlap sack of a shirt. He wears a broad hat to cover his moderate length black hair. His hazel unseeing eyes seem to look past you.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. Further he is a bit of a stoner and is frequently out of it.
History: Zook hails from a village terrorized by drow. Brilliant and gifted he never wanted to apply himself. He got away from his former life and has fallen to alcoholism.
Motivation: He wants revenge against drow; and to clean up the streets
Ideals: Gifted. Flaws: Disease, Addict. Bonds: Guardian, Enemies. Occupation: Shepherd
Voice: Dark and ominous
Attributes [hide]
Small (3'8") Gnome, Lawful Evil (CR 6)
Armor Class 12
Hit Points 26 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +4
Possessions: 600 gp. White opal (1000 gp). Tiger eye turquoise (4 gp). Hematite (4 gp). 1 Minor magic item. 1 Minor magic item.
Helen Lindsey, Female Human [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears just a brown suit. Her hair is cut close to her head. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: A deeply religious woman she believes everything happens for a reason. She is lazy and tries to find solutions quickly.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She took every job she could get her hands on, but the opportunities for Humans in the north were limited. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She is compelled to act according to her religious beliefs; and she has a rivalry with the church that dominates her actions
Flaws: Lazy, Disease. Bonds: Immigrant, Attractive, Religious. Occupation: Marshal
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 6000 cp.
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