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Advanced [show]


Grumbar Clare, Male Half-Orc [Permalink]

Personal [hide]

Description: He tends to wear a large white jacket. He carries with him a set of ceremonial daggers on his belt, each one with a ruby on the hilt. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He is baby faced.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is used to getting what he wants. In part because he is a meticulous planner.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an athlete and attended two major summer competitions. He never won. Days after completing his studies, news broke out that his hometown was attacked by illithids. Grumbar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: He is not mentally stable, and does not behave rationally; and many illithids want him driven away

Ideals: Fighting, Professionalism, Athletic. Flaws: Mundane, Insane. Bonds: Enemies. Occupation: Bookbinder

Voice: Speaks in third person

Attributes [hide]

Grumbar Clare, Male Half-Orc Paladin 9
Medium (5'8") Half-Orc, Chaotic Good (CR 9)
Armor Class 10
Hit Points 75 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)12 (+1) 14 (+2)11 (+0)
Skills Athletics +4, Stealth +3
Senses Passive Perception 12
Languages Common, Orc, Infernal
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1900 gp. A pair of silk slippers encrusted with tiny pearls. (70 gp). A large tome filled with over one hundred recipes written by a former royal chef. (70 gp). Silver comb with moonstones (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zogdûsh Hale, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a lot of dark rich colors, with gold accents. He has a very tight haircut. His face is covered beneath a completely black helmet.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He is used to getting what he wants. In part because he is a meticulous planner.

History: Zogdûsh was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Many gnolls want him driven away; and he wants revenge against gnolls

Ideals: Professionalism, Logical. Bonds: Attractive, Enemies. Occupation: Adventurer

Voice: Cold and demanding tone

Attributes [hide]

Zogdûsh Hale, Male Half-Orc Cleric 7
Medium (5'9") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 53 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 15 (+2)7 (-2) 9 (-1)6 (-2)
Skills Arcana +1, Athletics +7
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 70000 cp. Moonstone (60 gp).


Social Check DCs


Frederick Marlee, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His black hair is knotted and matted. He has several tiny amethyst earrings on each ear.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is obsessed with a lost civilization.

History: His mother raised him in a mountain cabin. From there he went from mercenary job to mercenary job. During his travels, Frederick and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Frederick discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Frederick fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and meet up once more with his childhood friend

Flaws: Disease, Depressed. Bonds: Rich, Adventurer, Nature. Occupation: Herbalist

Voice: Complex vocabulary, royal

Attributes [hide]

Frederick Marlee, Male Human Cleric 1
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)13 (+1) 16 (+3)15 (+2)
Skills Arcana +3, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 150 gp. Blue quartz (12 gp).


Social Check DCs


Elizabeth Gyula, Female Human [Permalink]

Personal [hide]

Description: This late middle aged woman wears a fancy brown dress and is in decent physical shape. She wears a Stetson hat to cover her moderate length silver hair. This green eyed easterner is not easily forgotten.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her parents enrolled her in a Monk school at a young age so that she could practice her necromantic talents. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: Find a way to reverse the transformation of her sister; and her religion dominates her actions

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Criminal record, Religious, Family. Occupation: Assassin

Voice: Italian accent

Attributes [hide]

Elizabeth Gyula, Female Human Monk 5
Medium (4'11") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)16 (+3) 14 (+2)13 (+1)
Skills Acrobatics +4, Insight +5
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Terran
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +5

Possessions: 10000 cp. 2 Tanglefoot bags. 4 Alchemist’s fire. 4 Acid flasks.


Social Check DCs


Giselle Barclay, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears a custom-built plate barding that's adorned with brown lining and desert motifs. She has a very tight haircut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She invites people to come help in her community garden.

History: She was always a brilliant, if unscrupulous mind. From there she went from mercenary job to mercenary job. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She has passion for adventuring and risk; and to reunite with her old friends

Ideals: Philantrophist, Logical. Flaws: Insane, Antagonistic. Bonds: Adventurer. Occupation: Seamstress

Voice: American accent

Attributes [hide]

Giselle Barclay, Female Human Rogue 11
Medium (5'9") Human, Neutral Good (CR 11)
Armor Class 11
Hit Points 40 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)15 (+2) 14 (+2)9 (-1)
Skills Athletics +5, Deception +3
Senses Passive Perception 12
Languages Common, Orc, Druidic
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +3

Possessions: 2900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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