Mary Brady, Female Human [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She wears her golden hair up. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Born to a pair of adventurers, Mary grew up listening to her mother's many stories. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She wants to meet her childhood hero.
Ideals: Fighting, Athletic, Optimist. Bonds: Adventurer. Occupation: Hunter
Voice: Timid voice
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 11)
Armor Class 12
Hit Points 35 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 |
Possessions: Bloodstone (50 gp). Banded agate (7 gp). Deep blue spinel (500 gp). Emerald (700 gp). Tourmaline (160 gp). Tiger eye turquoise (7 gp). Onyx (50 gp). Fiery yellow corundum (700 gp). Bloodstone (50 gp). Hematite (7 gp).
Quick Of Stars, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is dressed in earthy colors with a brown and green handkerchief worn on his left side. He is muscular with a powerful set of arms. He has moderate length white fur. His eyes are hazel and catlike.
Personality: Quick hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He is obsessed with his god.
History: He was born to a pair of big game hunters, but was frequently ill as a child. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He wants revenge against illithids; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Artistic. Flaws: Disease. Bonds: Religious, In love, Enemies. Occupation: Blacksmith
Voice: Posh accent
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Good (CR 10)
Armor Class 11
Hit Points 86 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Celestial
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 1800 gp. A large tome filled with over one hundred recipes written by a former royal chef. (140 gp). Cloth of gold vestments (140 gp). Solid gold idol (700 gp).
Dynamic Wing, Female Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged woman does not wear sleeves and tends to eschew shirts when she can avoid it, and a wedding ring on her left hand. Her fur is lavender and curly. Her amber eyes are slightly larger than normal.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is harsh and unforgiving.
History: Born in the west to a Sculptor, Dynamic learned a great deal about her father's area of expertise. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She ran away from her former home and has been making her living as a Sculptor for the past few years.
Motivation: Balancing her hectic life and new Sculptor responsibilities is difficult.
Flaws: Shy, Antagonistic. Bonds: In love, Job, Religious. Occupation: Sculptor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 21 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 15 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 190 gp. Amber (140 gp). 1 Climber’s kit.
Ielenia Floshem, Female Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She sports a flattop hair cut. Her eyes are a pleasant brown.
Personality: Overbrimming with self-confidence, Ielenia isn't afraid of most anything. She has a strong dislike to people who do not believe in Elven unity. The war was a terrible time for her, and Ielenia does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Born to a Miner, her father struggled to pay the bills. Her father was a soldier and died while she was still young. Ielenia was left her father's suit of armor and trained in its use and care. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She feels kind of lost in life; and she wants nothing more than to rejoin the army
Ideals: Impeccable. Flaws: Ugly, Depressed. Bonds: Poor, Military. Occupation: Mortician
Voice: Jamaican accent
Attributes [hide]
Medium (4'7") Elf, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 62 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 120 pp. Brown-green garnet (120 gp). Black pearl (1100 gp). Jet (120 gp). Red-brown spinel (120 gp). 1 Minor magic item.
Kelter Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a faded coat and loose pants complete with wide-brimmed hat. His hair is short and white. His eyes are hazel and beady.
Personality: Kelter is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Kelter lived on a farm with his father, near the main road leading to a nearby town. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: Meet up once more with his childhood friend; and find a way to reverse the transformation of his brother
Ideals: Extrovert. Flaws: Ugly. Bonds: Adventurer, Family, Rich. Occupation: Engraver
Voice: Dutch accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 11)
Armor Class 10
Hit Points 96 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 16 (+3) | 9 (-1) | 19 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +5 / 3d8+1, Ranged +3 / 3d8-1, Grapple +1
Possessions: 800 gp. Freshwater pearl (15 gp). Carnelian (40 gp). Deep blue spinel (1400 gp). Black pearl (1400 gp). Onyx (40 gp). Jade (140 gp). Golden yellow topaz (1400 gp).
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Their contribution stands as a beacon of hope for all adventurers!