Elama Goltorah, Female Elf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a simple burlap shirt and baggy pants. She conceals her trident with her veritable burlap sack of a shirt. Her golden hair is unkempt and raggedy. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is obsessed with a lost civilization.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. A gypsy cursed her at a young age, leading to her ugly appearance. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She wants to meet her childhood hero; and obtaining odd cultural halfling artifacts is her passion
Flaws: Ugly, Insomniac, Antagonistic. Bonds: Poor, Adventurer. Occupation: Junk Dealer
Voice: Pronounces O like U
Attributes [hide]
Medium (4'11") Elf, Lawful Good (CR 13)
Armor Class 14
Hit Points 54 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 10 (+0) | 14 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Elven, Gnome, Druidic
Attacks Melee +7 / 4d4+3, Ranged +8 / 4d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 |
Possessions: 2000 gp. Fire opal pendant on a fine gold chain (400 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Sapphire pendant on gold chain (600 gp). Large well-done wool tapestry (200 gp). Solid gold idol (400 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp). Solid gold idol (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Giselle Brandon, Female Human [Permalink]
Personal [hide]
Description: With red face paint in a stripe pattern across her face, she wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. Her chestnut hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are hazel and she is always smoking a pipe.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born into a rich family. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Fighting. Flaws: Ugly. Bonds: Adventurer, Rich, Religious. Occupation: Stylist
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 2)
Armor Class 9
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 12 (+1) | 17 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Auran, Draconic, Giant
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 7000 cp. Aquamarine (200 gp). Freshwater pearl (16 gp). Red spinel (60 gp).
Astar Nowhere, Male Tiefling [Permalink]
Personal [hide]
Description: 5'4" and muscular, this eastern man wears a well pressed and immaculate suit (or dress). His black hair is long and unkept. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.
Personality: While he acts the brute, he is far gentler than he would appear. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born in a small village he learned the ways of the warrior from his father. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Athletic, Fighting. Flaws: Ugly, Antagonistic. Bonds: Religious. Occupation: Shoemaker
Voice: Spits words with contempt
Attributes [hide]
Medium (5'4") Tiefling, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 71 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 19 (+4) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Undercommon, Terran, Elven, Draconic
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
Possessions: 1400 gp.
Daar Chumbyxirinnish, Female Dragonborn [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Mayor. She is bristling with hidden weapons, mostly shields and flails. Her crest, while still mostly black, has prominent grey streaks. She has several tiny opal earrings on each ear.
Personality: She is very quiet and rarely speaks above a whisper. She is lazy and tries to find solutions quickly.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. There was a wharf not far from home where she often wandered off to fish. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: Seeks redemption.
Ideals: Gifted. Flaws: Shy, Lazy. Bonds: Criminal record, Rich, Nature. Occupation: Mayor
Voice: Scottish accent
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 31 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 |
Possessions: 900 gp. Old masterpiece painting (600 gp).
Murook Blankley, Female Half-Orc [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She likes to wear ponchos typically of a light white in addition to tight pants. Her silver hair is cut jaggedly and amateurishly. Her green eyes dart around the room hyper actively observing anyone and anything.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. As long as the job gets done she does not care how it got done.
History: She was born on a small isolated farm. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She became a Mortician soon after.
Motivation: To protect her home; and wants to open a new tavern
Ideals: Optimist, Professionalism. Flaws: Ugly. Bonds: Nature, Job, Guardian. Occupation: Mortician
Voice: Shortens vowels
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Neutral (CR 13)
Armor Class 13
Hit Points 35 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 10 (+0) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Elven, Auran
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 | 4 |
Possessions: 2000 gp. Old masterpiece painting (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
