Chay Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a white vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his white boots flare out at the collars. His silver hair is thinning but still full. His eyes are brown.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He got into the Herbalist business at a young age. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Chay took refuge in the old dungeon and found the beat up scimitar and armor he uses now. He has set out to sabotage the competition.
Motivation: He loathes his own lifestyle; and sabotage a competitor
Flaws: Disease, Depressed. Bonds: Rich, Job, Nature. Occupation: Herbalist
Voice: Soothing and warm
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 4)
Armor Class 13
Hit Points 38 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 18 (+4) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp.
Ombul Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: A middle-aged man, he wears dark leathers with embroidery, and is pretty ugly. His hair is brown and curly. His gray eyes peer out from beneath his feathered white hat.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born blind and as such lacked many opportunities for work. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He is not mentally stable, and does not behave rationally; and he has passion for adventuring and risk
Flaws: Ugly, Sensitive, Insane, Disease. Bonds: Adventurer. Occupation: Marshal
Voice: Strong lisp
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 16)
Armor Class 11
Hit Points 52 (16d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 11 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +6 / 4d10+1, Ranged +5 / 4d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 |
Possessions: 4000 gp. Jeweled gold crown (6000 gp). A necklace of small pink pearls (3000 gp). Gold and topaz bottle stopper cork (1700 gp). An abacus with copper, silver and gold markers (180 gp). Black velvet mask with numerous citrines (180 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Gold music box (3000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp). An abacus with copper, silver and gold markers (180 gp). Gold dragon comb with red garnet eye (1700 gp).
Pelt Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: He typically wears brown cloth garments or leather armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. His lavender fur has been sun bleached extensively. He has blue eyes and a brown hat with a white feather.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He pushes his goals aggressively. He is also a coward if confronted.
History: He is the product a well kept family trust fund and as such has never really known need. He found a children's book about a Tabaxi Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.
Motivation: He loathes his own lifestyle; and marry his sister to traveling adventurers
Flaws: Depressed, Fearful. Bonds: Rich, Adventurer, Family. Occupation: Carpenter
Voice: Draws out vowels
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 79 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 14 (+2) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Ignan
Attacks Melee +3 / 3d6-1, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 |
Possessions: 130 pp. Fire opal pendant on a fine gold chain (2000 gp). Brass mug with jade inlays (300 gp). Fire opal pendant on a fine gold chain (2000 gp). A delicate brass dragon egg (90 gp). A delicate silver chain set with a tourmaline (90 gp). Fire opal pendant on a fine gold chain (2000 gp).
Oloric Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: The light-skinned man stands 4'0" and wears tight fighting clothing, which leaves very little to the imagination. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His eyes are a pleasant amber.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He comes from a rich southern family. A gifted student he started as a Spice Merchant, but he got bored and became a Scribe. He has set out to sabotage the competition.
Motivation: To be a Spice Merchant again; and wants to open a new tavern
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Rich, Job. Occupation: Scribe
Voice: Slow speaker
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 6000 cp.
Creega Soames, Female Half-Orc [Permalink]
Personal [hide]
Description: She tends to wear a white poncho over her likewise colored trousers and shirt. Her attire stands in sharp contrast to her greatsword, which is beautifully polished and possesses an ornate carving of a clover on it. She has done her best to style her golden hair to look like a famous performer. This brown eyed easterner is not easily forgotten.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Born to a Sailor, her father struggled to pay the bills. She helped her father out around the business and became quite the natural. She inherited the family business which she has now maintained for 9 years.
Motivation: She feels kind of lost in life; and further expansion of business
Ideals: Justice. Flaws: Ugly, Depressed. Bonds: Poor, Job. Occupation: Miller
Voice: Sensual and smooth
Attributes [hide]
Medium (5'3") Half-Orc, True Neutral (CR 1)
Armor Class 7
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 5 (-3) | 9 (-1) | 9 (-1) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 gp. 1 Masterwork Common Melee.
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