Adelaide Huxley, Female Human [Permalink]
Personal [hide]
Description: She wears baggy grey pantaloons and a white scarf. She carries with her a set of hand crossbows, each one with a amber on the hilt. She only wears one on her belt and the other on her back. Her chestnut hair is lengthy and is close to two feet long. She has gleaming, smiling violet eyes.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Raised by wardens she was only a novice when dire rats swooped upon their monastery and killed most of the order. Through the years after Adelaide was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Adelaide's mother didn't care for her much, and the feeling was mutual. After a long history of fighting, Adelaide and her spouse have recently divorced.
Motivation: Many dire rats want her driven away; and several ex partners dislike her way of doing things and want revenge
Ideals: Fighting. Flaws: Shy, Antagonistic. Bonds: Religious, Enemies. Occupation: Dyer
Voice: Dutch accent
Attributes [hide]
Medium (4'8") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 14 (+2) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Just what you see.
Quillathe Netyoive, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears many layers of old clothing at all times, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'8" when asserting herself. Her black hair, when down, is lengthy. Her blue eyes are slightly larger than normal.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was born to a pair of big game hunters, but was frequently ill as a child. When Quillathe reached her early adolescence her Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. During her travels, Quillathe and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Quillathe discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Quillathe fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: She has passion for adventuring and risk.
Ideals: Disciplined. Flaws: Ugly, Disease. Bonds: Poor, Adventurer, Military. Occupation: Barrister
Voice: Russian accent
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 700 sp.
Wrenn Welber, Male Gnome [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'3" has a big stupid grin on his face most of the time. He wears a tan tunic with grey highlights, and long white pants that bunch up around his shoes. His black hair is still thick. His face is covered beneath a completely black helmet.
Personality: He never swears and excessively uses polite adverbs when speaking. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Wrenn was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Sabotage a competitor; and he would like to get married and retire
Ideals: Optimist. Bonds: Job, Guardian, Has a crush. Occupation: Laborer
Voice: Relaxed voice
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 17 (+3) | 11 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Dûgza Quinton, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is muscular with a powerful set of arms. He wears a wide-brimmed hat to hide his balding. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. His job bores him to no end. He has decided to make it more interesting.
History: The child of northern immigrants he idolized his mother. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.
Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Antagonistic. Bonds: Adventurer, Criminal record, Immigrant. Occupation: Navigator
Voice: Soft and mumbly
Attributes [hide]
Medium (6'9") Half-Orc, True Neutral (CR 4)
Armor Class 9
Hit Points 16 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 13 (+1) | 10 (+0) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 500 gp. Iolite (50 gp). Star rose quartz (50 gp). 1 Minor magic item.
Two Llamas Running, Male Tabaxi [Permalink]
Personal [hide]
Description: This eastern man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His clothes are grease stained in places. His red fur is heavily combed to the right. His eyes, though not visible through his cowl, are copper.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born in the east his family was never financially stable. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is a bit of a kleptomaniac; and seeks redemption
Ideals: Opinionated. Bonds: Attractive, Poor, Immigrant, Criminal record. Occupation: Glassblower
Voice: Excited and jittery
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Evil (CR 12)
Armor Class 11
Hit Points 100 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 2000 gp. Silver-plated steel longsword with jet jewel in hilt (700 gp). Cloth of gold vestments (100 gp).
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