Sarah Hale, Female Human [Permalink]
Personal [hide]
Description: This slender woman stands about 5'6". She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She wears a broad hat to cover her moderate length chestnut hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is lazy, self-centered, vain, and jealous.
History: Sarah was born into a poor family. Growing up, she dreamt of becoming a Expert, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Expert in service of a powerful lord somewhere. Through the years after Sarah was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Sarah's mother didn't care for her much, and the feeling was mutual. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Sabotage a competitor; and obtaining odd cultural gnomish artifacts is her passion
Flaws: Insomniac, Antagonistic, Selfish. Bonds: Poor, Adventurer, Job. Occupation: Guard
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 33 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 18 (+4) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Celestial, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 42000 sp.
Trey Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a golden handlebar mustache and slicked back golden hair. He has a dull look in his blue eyes.
Personality: Trey speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Flattery will make him almost putty in your hands.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He doesn't get along with people that don't share his tastes; and he's looking for his big break
Ideals: Impeccable, Gifted. Flaws: Selfish. Bonds: Adventurer. Occupation: Navigator
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Infernal, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +4
Possessions: 800 sp. 1 Everburning torch.
Bertram Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he dresses well, typically a more casual-formal manner. He keeps his long red hair kept up in a rat tail. His fierce brown eyes like to dwell on things.
Personality: He hates Halflings with a passion. As such he is filled with self loathing. He is afraid of women and trembles around them
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gifted student he started as a Cook, but he got bored and became a Engraver. He has set out to sabotage the competition.
Motivation: Further expansion of business; and he is unsatisfied with his job
Flaws: Racist, Shy. Bonds: Attractive, Military, Job. Occupation: Engraver
Voice: Prounounces S like Z
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 12)
Armor Class 13
Hit Points 58 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 |
Possessions: 1000 gp. Aquamarine (1300 gp). Alexandrite (1300 gp).
Sarai Underbough, Female Halfling [Permalink]
Personal [hide]
Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a red tunic with yellow highlights, and long green pants that bunch up around her shoes. She has white hair. Her face is scarred and worn.
Personality: She hates goblins. She views them as having robbed her home of its proper glory. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: When she was but 7 years old her parents immigrated from the south. As a very small child her family refused to pay dues to a local crime lord, who ordered them killed. Her mother, a somewhat powerful mage sought to protect her and cast a teleportation spell that whisked her away. Being a Barber kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To settle down with her crush; and she has a crush on the local stableman
Flaws: Ugly. Bonds: Enemies, Criminal record, Immigrant, Family, Has a crush. Occupation: Barber
Voice: Spits words with contempt
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 5)
Armor Class 13
Hit Points 35 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Goblin
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: 4000 sp. Banded agate (4 gp). Citrine (40 gp). Fire opal (600 gp). 1 Minor magic item.
Meriele Markum, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a tight fitting yellow shirt and pants. Her tied-back hair is golden. Her eyes are likewise hazel.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Around other people she will do her best to conceal her emotions and appear jolly.
History: Born in the west to a Body Guard, Meriele learned a great deal about her father's area of expertise. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She became a Body Guard soon after.
Motivation: She's in love; and regain custody of her son
Flaws: Shy. Bonds: Family, Job, Attractive, Has a crush. Occupation: Body Guard
Voice: Rolls R's
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Evil (CR 4)
Armor Class 12
Hit Points 28 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. 1 Minor magic item.
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