Dagger Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears rags and sports a simple walking cane. His beige fur is braided into rings. His eyes are a pleasant yellow.
Personality: He is fixated on the number 18. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is an amazing painter.
History: Born in the south his family was never financially stable. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Dagger took refuge in the ruined castle and found the beat up shortspear and armor he uses now. He now travels the world, in search of power and loot.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Gifted. Flaws: Insane. Bonds: Poor, Nature, Adventurer, Job. Occupation: Engraver
Voice: High pitched and raspy
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Evil (CR 17)
Armor Class 14
Hit Points 94 (17d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 15 (+2) | 14 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Draconic
Attacks Melee +5 / 5d4-1, Ranged +10 / 5d4+4, Grapple +4
Possessions: 700 pp.
Taklinn Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He wears a colorful flower in his golden hair. His violet eyes dart from person to person.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was an apprentice working in his mother's forge. He struck the Miner job and began his own company from there.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Athletic. Bonds: Attractive, Military, Immigrant, Job. Occupation: Miner
Voice: Indian accent
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 16 (+3) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Druidic, Celestial
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 320 gp. Banded agate (12 gp). Alexandrite (600 gp). Pink pearl (110 gp).
Travok Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears his brown hair up. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has built up a small fortune and can afford his own way.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Terse. Bonds: Rich, Religious, Mentor. Occupation: Architect
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 9 (-1) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp.
Borgu Badger, Male Half-Orc [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he is generally well dressed albeit a few years behind the times. He has a small bristly mustache and wavy red hair. His green eyes have a joyful gleam in them most of the time.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Borgu is combative with any and all who dare try his patience in the slightest.
History: Borgu lived on a farm with his mother, near the main road leading to a nearby town. After coming to the age of reason, Borgu took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Due to his spouse's obsession with being a Brewer they were divorced and he won custody of their daughter. He worked as a Laborer, and he later adopted a second daughter.
Motivation: To unite with his brother; and his spouse's relatives view him with great suspicion
Ideals: Justice, Gifted. Flaws: Terse. Bonds: Attractive, Family. Occupation: Laborer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 12 (+1) | 8 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Orc
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 230 gp.
Orianna Larceny, Female Tiefling [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She dresses in collared shirts and wears a proper scarf over her head. Her silver hair is smooth and relatively long. Her black eyes dart from person to person to random spaces in the air.
Personality: Orianna wants to be seen as a stoic, levelheaded, noble Aristocrat, so she tries to act the part. She does a good job, for the most part... She also hits on women, regardless of circumstances.
History: Orianna was raised in a hard working conservative environment. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Being a Laborer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She wants to get laid.
Ideals: Disciplined. Bonds: Immigrant, Has a crush, Job, Criminal record. Occupation: Laborer
Voice: Rolls R's
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 17 (+3) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: An abacus with copper, silver and gold markers (100 gp). Old masterpiece painting (600 gp). 1 Buckler.
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