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Advanced [show]


Nora Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her white hair is braided into rings. She wears an eyepatch.

Personality: This woman loves music and to teach people music more than just about anything. She enjoys reading and quiet.

History: She was born several months after her father was called into army service. She moved from fad to fad and when she turned 15 she discovered music. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Artistic, Logical. Flaws: Ugly. Bonds: Poor, Military. Occupation: Sculptor

Voice: German accent

Attributes [hide]

Nora Warmwater, Female Halfling Warrior 1
Small (3'0") Halfling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 5 (-3)10 (+0) 11 (+0)13 (+1)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 40 pp.


Social Check DCs


Ulfgar Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a brown cloak and cross-gartered white stockings. His chestnut hair has been sun bleached extensively. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He also is a firm believer in the manly ideal.

History: Ulfgar lived on a farm with his father, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his sister's freedom.

Motivation: Marry his sister to traveling adventurers; and his spouse's relatives view him with great suspicion

Flaws: Antagonistic, Insane, Impulsive. Bonds: Poor, Family. Occupation: Dyer

Voice: Rolls R's

Attributes [hide]

Ulfgar Rakankrak, Male Dwarf Commoner 1
Medium (4'5") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)15 (+2) 16 (+3)10 (+0)
Skills Intimidation +2, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Dwarven, Orc, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 600 sp. Jade (80 gp).


Social Check DCs


Qemuel Fealty, Male Tiefling [Permalink]

Personal [hide]

Description: He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sai, but if one is not available he will default to his axe, and he perpetually has his axe ready. His brown hair is thinning but still full. He has a dull look in his black eyes.

Personality: He is a Mercenary first and foremost. He believes firmly that knowledge should be universal. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Gifted from a young age, Qemuel studied abroad. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new mercenary responsibilities is difficult

Ideals: Fighting, Gifted. Flaws: Fearful. Bonds: Job. Occupation: Mercenary

Voice: Scandinavian accent

Attributes [hide]

Qemuel Fealty, Male Tiefling Aristocrat 11
Medium (5'3") Tiefling, Lawful Good (CR 11)
Armor Class 12
Hit Points 70 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)13 (+1) 17 (+3)13 (+1)
Skills Athletics +3, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +6

Possessions: 900 gp. Brown-green garnet (80 gp). Black pearl (900 gp). Deep blue spinel (900 gp).


Social Check DCs


Cask In the Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her beige fur is long and unkept. Her amber eyes dart from person to person to random spaces in the air.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. Cask is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: She was born a particularly ugly child, much to the horror of her parents. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cask fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Doesn't want to be a Miner and was forced into it by her family.

Ideals: Fighting, Athletic. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Miner

Voice: Australian accent

Attributes [hide]

Cask In the Storm, Female Tabaxi Commoner 1
Medium (4'10") Tabaxi, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)13 (+1) 17 (+3)10 (+0)
Skills Nature +3, Persuasion +2
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 300 sp.


Social Check DCs


Zanna Tarkelby, Female Gnome [Permalink]

Personal [hide]

Description: She wears a well pressed and immaculate suit (or dress). She has a slight overbite and is overall scrawny. Her chestnut hair is greying along the sides and has receded to reveal a widow's peak. She has several tiny amethyst earrings on each ear.

Personality: Abrasive and pushy, she has a hard time making friends. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Through the years after Zanna was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Zanna's father didn't care for her much, and the feeling was mutual. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Money/treasure; and she is greedy

Ideals: Justice. Flaws: Antagonistic, Disease. Bonds: Rich, Enemies. Occupation: Slave Trader

Voice: Scratchy, weak

Attributes [hide]

Zanna Tarkelby, Female Gnome Ranger 4
Small (3'1") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 18 (+4)12 (+1) 13 (+1)13 (+1)
Skills History +3, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 13000 cp.


Social Check DCs

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