Miles Graeme, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Sage does. With a patchy chestnut beard and wild chestnut hair. He wears round tiny glasses practically rammed into his face.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Energy wise he seems alert and responsive.
History: He was born blind and as such lacked many opportunities for work. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He became a Sage soon after.
Motivation: He has a rivalry with the Church that dominates his actions; and he'd like to take his coworkers down a peg
Ideals: Professionalism. Flaws: Shy, Disease. Bonds: Job, Religious. Occupation: Sage
Voice: High pitched and raspy
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 13 (+1) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +3
Possessions: 110 gp.
Enna Rothenel, Female Half-Elf [Permalink]
Personal [hide]
Description: 5'6" and muscular, this northern woman is constantly adorned with expensive silk clothing, often dyed in bright violet and green, and wears rings and necklaces with large, colorful gems. Her hair, while still mostly silver, has prominent grey streaks. Her eyes are amber and beady.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is a font of random trivia from the lore and stories she has discovered
History: She was raised in a white middle class family as the only child. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She seems to be bored by most things; and she is greedy
Ideals: Athletic, Logical. Flaws: Ugly, Mundane, PTSD. Bonds: Rich. Occupation: Mason
Voice: French accent
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Good (CR 14)
Armor Class 10
Hit Points 56 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 9 (-1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +4 / 4d6-1, Ranged +5 / 4d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 3 |
Possessions: 600 pp. Peridot (20 gp). Citrine (20 gp). Banded agate (14 gp). Rhodochrosite (14 gp). Freshwater pearl (14 gp).
Egelina Walcott, Female Human [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Human, and stands approximately 5'3". She dresses well, wearing brown shirts, loose pants, and blazers most of the time, and her gloved hand is found clutching a greataxe. Her golden hair is heavily combed to the right. Her gray eyes dart from person to person to random spaces in the air.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was born to loving parents in a slum to the south. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has been a successful dealer in antiques buying low and selling high.
Motivation: To find somewhere to settle down; and to end her boredom
Ideals: Joker, Entrepeneur. Flaws: Mundane. Bonds: Attractive, Poor. Occupation: Navigator
Voice: pre-pubescent
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 20 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp. Chrysoprase (70 gp). 1 Minor magic item.
Oskar Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears professional attire. His hair is long and brown with streaks of white, and is pulled back with small grey clips. His beard is white, braided, and well cared for. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is afraid of women and trembles around them
History: He was born in a small forest village. A freak accident while working with his Barber mother left him crippled. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To prove his worth to the world.
Ideals: Joker. Flaws: Shy, Disease. Bonds: Attractive, Nature. Occupation: Crown-heir
Voice: Eastern European accent
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 6 (-2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 9000 cp. Black star sapphire (500 gp). Lapis lazuli (11 gp). Citrine (30 gp).
Alice Kent, Female Human [Permalink]
Personal [hide]
Description: This malnourished woman wears a shirt that is too small, which lets her gut show, with a ratty grey coat over it. She has no hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.
Personality: She has always had a great fascination with Half-Elven culture. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Alice lived on a farm with her mother, near the main road leading to a nearby town. Her parents enrolled her in a Aristocrat school at a young age so that she could practice her divine talents. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Her spouse's relatives view her with great suspicion; and doesn't want to be a sailor and was forced into it by her family
Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Poor, Family. Occupation: Sailor
Voice: Pronounces O like U
Attributes [hide]
Medium (4'8") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 8 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 130 gp.
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