Ombul Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries with him a set of flails on his belt, each one with a topaz on the hilt. His silver hair is unkempt and raggedy. His otherwise smooth face is marked with small tiny scars.
Personality: Ombul is depressed about a lot of things. He tends to be a nihilist. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born to a Merchant, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Cartwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He loathes his own lifestyle; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Extrovert. Flaws: Ugly, Depressed. Bonds: Poor. Occupation: Cartwright
Voice: Spanish accent
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 6)
Armor Class 10
Hit Points 25 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 9 (-1) | 9 (-1) | 18 (+4) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Goblin, Aquan, Elven
Attacks Melee +0 / 2d6-3, Ranged +2 / 2d6-1, Grapple +4
Possessions: Jet (140 gp). Tiger eye turquoise (9 gp). Obsidian (9 gp). Moonstone (70 gp).
Mreksh Clethtinthiallor, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His bronze crest is thinning but still full. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gold eyes.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. The war was a terrible time for him, and Mreksh does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He served in the navy to pay for his family's outstanding loans. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is content; and to end his boredom
Ideals: Entrepeneur. Flaws: Mundane, Depressed. Bonds: Attractive, Military. Occupation: Sailor
Voice: Dutch accent
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 5)
Armor Class 8
Hit Points 24 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 6 (-2) | 11 (+0) | 16 (+3) | 9 (-1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll, Infernal, Aquan
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 600 gp.
Shifting Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of strength around his neck, and a crossbow on his belt. He carries a battered sword and tarnished crossbow as well. He wears his lavender fur up. He is baby faced.
Personality: He is a Fortune-teller first and foremost. He believes firmly that knowledge should be universal. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: From birth he was tutored by a cruel and relentless mentor. Like his father and his brother before him, after school he went straight into learning to become a Fortune-teller. He has taken up work as a Fortune-teller and fed both sides of the war false information with the goal of increasing casualties.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Fighting, Optimist. Flaws: PTSD. Bonds: Job, Mentor. Occupation: Fortune-teller
Voice: Relaxed voice
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 26 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 9 (-1) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +4
Possessions: 60000 cp.
Salanop Daergel, Female Gnome [Permalink]
Personal [hide]
Description: She wears long strands of aquamarine and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her skin is fair and her fingers are delicate and long. She keeps her auburn hair in a flapper bob. Her eyes are likewise violet. Her teeth are white and perfect.
Personality: She has a massive crush on the younger sibling of the Blacksmith who has hired her part-time. She plays an instrument quite well.
History: She was born the only child of a wealthy merchant. She has had some formal painting training, and achieved minor success. She has built up a small fortune and can afford her own way.
Motivation: Money/treasure.
Ideals: Artistic, Entrepeneur. Bonds: Rich, Attractive, Has a crush. Occupation: Blacksmith
Voice: Slurs words
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 32 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: Just what you see.
Sannl Trollbleeder, Female Dwarf [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking northern young adult. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Beneath her clothing is a huge mess of scar tissue. She has a very tight haircut. Her eyes are likewise gray.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: Sannl was born into a poor family. Growing up, she dreamt of becoming a Rogue, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Rogue in service of a powerful lord somewhere. From there she went from mercenary job to mercenary job. Recently she has begun working with bootleggers and crooks.
Motivation: She doesn't get along with people that don't share her tastes; and she has comitted a past crime that haunts her to this day
Ideals: Impeccable. Bonds: Adventurer, Slave, Criminal record, Poor. Occupation: Doctor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 10 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 11 (+0) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
Possessions: Just what you see.
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