Hatae Nailo, Female Elf [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she does not wear sleeves and tends to eschew shirts when she can avoid it. She has shaved her head bald. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She hates gnolls. She views them as having robbed her home of its proper glory. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Raised by wardens she was only a novice when gnolls swooped upon their monastery and killed most of the order. A freak accident while working with her Knight mother left her crippled. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Hatae was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.
Motivation: Her religion dominates her actions.
Ideals: Gifted. Flaws: Disease. Bonds: Enemies, Religious. Occupation: Scribe
Voice: pre-pubescent
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 13)
Armor Class 14
Hit Points 44 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 7 (-2) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +3 / 4d4-1, Ranged +8 / 4d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 1 |
Possessions: 500 pp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Silver comb with moonstones (500 gp). Embroidered and bejeweled glove (3000 gp). Fire opal pendant on a fine gold chain (1100 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). A silver and pearl hairclip (80 gp). 1 Medium magic item.
Tordrid Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: She is a husky woman, who is wearing colorful clothing, dressed as a Sage. Her moppish brown hair is in a traditional bowl cut. Her skin is flawless and her blue eyes scan people very quickly.
Personality: She exudes charisma. She is a tour de force of persuasion. She would rather hide behind her crafts than deal with other people.
History: She was born in the south. She helped her mother out around the business and became quite the natural. She now owns her own business.
Motivation: She feels threatened by others; and she'd like to take her coworkers down a peg
Ideals: Artistic. Flaws: Shy, Fearful. Bonds: Attractive, Immigrant, Job. Occupation: Sage
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Druidic, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +1
Possessions: 1100 sp.
Seven In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She is generally well dressed albeit a few years behind the times. Her fur is black and curly. She is very pretty but has cold, dead eyes.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is a very good compulsive liar and kleptomaniac.
History: Gifted from a young age, Seven studied abroad. When money was particularly tight she was walking through alleys when she overheard a Mason hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She feels that her past leaves her morally obligated to help; and she has decided she is irredeemable
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Poor. Occupation: Mason
Voice: Speaks with a cold
Attributes [hide]
Medium (4'10") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 67 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 12 (+1) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Infernal, Abyssal
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3
Possessions: 3000 sp. Golden pearl (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Marastyr Rakankrak, Female Dwarf [Permalink]
Personal [hide]
Description: An older woman who wears a robe, a symbol of the four houses of cards around her neck, and a sickle on her belt, she is not a threatening figure. Her blonde hair is lengthy and is close to two feet long. She tend to wears goggles to shield her eyes.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. Animals are drawn to her, and she is able to talk to them.
History: From birth she was tutored by a cruel and relentless mentor. Marastyr was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Marastyr decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Disciplined, Gifted. Bonds: Mentor, Criminal record. Occupation: Glassblower
Voice: Italian accent
Attributes [hide]
Medium (3'10") Dwarf, True Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 11 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 120 gp.
Purson Talent, Male Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a black cloak and cross-gartered yellow stockings. His purple hair is smooth and relatively long. His black eyes dart from person to person to random spaces in the air.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He always tries to repair and not replace. It was this mentality that drove him into the Merchant business.
History: He was born the only child of a wealthy merchant. He was taken from his home at a very young age. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Ideals: Persistence, Entrepeneur. Flaws: Ugly, Fearful. Bonds: Slave. Occupation: Merchant
Voice: Hissing voice
Attributes [hide]
Medium (6'8") Tiefling, Chaotic Good (CR 7)
Armor Class 10
Hit Points 26 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 3000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Black velvet mask with numerous citrines (130 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). 1 Minor magic item.
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