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Saphara Kerrhylon, Female Dragonborn [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears a faded coat and loose pants complete with deerstalker hat. She has no crest. This red eyed easterner is not easily forgotten.

Personality: Prone to second guessing herself, she comes off as nervous. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: She was raised by priests from a young age. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Saphara grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Saphara. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and seeks redemption

Flaws: Ugly, Shy. Bonds: Criminal record, Religious, Mentor. Occupation: Masseuse

Voice: Spits words with contempt

Attributes [hide]

Saphara Kerrhylon, Female Dragonborn Commoner 3
Medium (6'7") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)13 (+1) 11 (+0)14 (+2)
Skills Medicine +2, Stealth +2
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Five In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: 5'6" and muscular, this western woman wears a custom-built plate barding that's adorned with pastel lining and desert motifs. Her yellow fur is heavily combed to the right. Her eyes are yellow and catlike.

Personality: She is very quiet and rarely speaks above a whisper. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: The child of a Shepherd, who enjoyed hunting, Five was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Five took refuge in the large cave and found the beat up axe and armor she uses now. She bought a axe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Someone believes her a fraud; and a deep hatred of illithids

Ideals: Athletic, Optimist. Flaws: Shy. Bonds: Nature, Enemies. Occupation: Fletcher

Voice: Whispers

Attributes [hide]

Five In the Wind, Female Tabaxi Ranger 3
Medium (5'6") Tabaxi, Lawful Evil (CR 3)
Armor Class 13
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 11 (+0)12 (+1) 8 (-1)15 (+2)
Skills Medicine +1, Stealth +5
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 15000 cp.


Social Check DCs


Zykroff Beryntolthropal, Female Dragonborn [Permalink]

Personal [hide]

Description: Runty and weak-looking, she prefers to wear flannel. She has wavy brass crest. Her eyes are red and she is always smoking a pipe.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was born at the edge of vast desert. When Zykroff reached her early adolescence her Dragonborn mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She bought a morningstar and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She wants nothing more than to rejoin the army; and wants to open a new tavern

Flaws: Ugly. Bonds: Poor, Job, Military, Nature. Occupation: Jeweler

Voice: Gruff and masculine

Attributes [hide]

Zykroff Beryntolthropal, Female Dragonborn Bard 10
Medium (6'5") Dragonborn, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 42 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)13 (+1) 15 (+2)17 (+3)
Skills Athletics +7, Nature +5
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133332

Possessions: 2300 gp.


Social Check DCs


Harbek Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: He wears professional attire. His attire stands in sharp contrast to his spear, which is beautifully polished and possesses an ornate carving of a dagger on it. He has red hair. His gray eyes lackadaisically let the world flow into them.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was always a brilliant, if unscrupulous mind. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his brother's freedom.

Motivation: Marry his brother to traveling adventurers.

Ideals: Logical. Flaws: Terse, Insane. Bonds: Attractive, Family. Occupation: Brewer

Voice: Smooth and feminine

Attributes [hide]

Harbek Ungart, Male Dwarf Adept 12
Medium (4'1") Dwarf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 47 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)19 (+4) 10 (+0)9 (-1)
Skills Persuasion +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Sylvan, Infernal, Abyssal
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123

Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bhevek Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has moderate length silver hair. His fierce brown eyes like to dwell on things.

Personality: He is mildly Halfling supremacist, though he does not identify as such. Further he is a bit of a stoner and is frequently out of it.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and halfling compassion

Ideals: Fighting, Athletic. Flaws: Racist, Addict. Bonds: Rich. Occupation: Baker

Voice: Soothing and warm

Attributes [hide]

Bhevek Kettlewhistle, Male Halfling Ranger 6
Small (2'10") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 25 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)12 (+1) 11 (+0)12 (+1)
Skills Deception +4, Performance +4
Senses Passive Perception 10
Languages Common, Halfling, Undercommon
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 800 gp.


Social Check DCs

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