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Morg Heiser, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is long and golden with streaks of chestnut, and is pulled back with small black clips. His beard is chestnut, braided, and well cared for. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in a small village he learned the ways of the warrior from his mother. Cursed with vampirism at a very young age, Morg has worked very hard to control his curse. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Morg fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is currently in port desperately looking for someone to get him out; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Slave. Occupation: Fletcher

Voice: Prounounces S like Z

Attributes [hide]

Morg Heiser, Male Half-Orc Fighter 7
Medium (5'10") Half-Orc, Chaotic Good (CR 7)
Armor Class 13
Hit Points 41 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)16 (+3) 9 (-1)14 (+2) 14 (+2)3 (-4)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 12
Languages Common, Orc, Abyssal, Ignan
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +4

Possessions: 6000 sp. Tiger eye turquoise (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tordek Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is renowned for his bright grey suits and hats. He wears a wide-brimmed hat to cover his moderate length red hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in a small village he learned the ways of the warrior from his mother. A gifted student he started as a Roofer, but he got bored and became a Beggar. He struck the Beggar job and began his own company from there.

Motivation: Wants to open a new tavern.

Ideals: Fighting, Extrovert. Bonds: Job. Occupation: Beggar

Voice: Puts emphasis on the wrong words

Attributes [hide]

Tordek Brawnanvil, Male Dwarf Sorcerer 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 15 (+2)17 (+3) 11 (+0)10 (+0)
Skills Athletics +1, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Dwarven, Auran, Infernal, Goblin
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 280 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Sannl Deepdelver, Female Dwarf [Permalink]

Personal [hide]

Description: She stands about 3'9" and wears grey leather gloves, a grey jacket, and tight pants. Her left hand appears badly burned and disfigured. She has a long auburn ponytail with little hanging trinkets. Her brown unseeing eyes seem to look past you.

Personality: Sannl is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Sannl enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She was born at the edge of vast island. Sannl liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a falchion and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Several ex partners dislike her way of doing things and want revenge; and to get a good night's sleep

Ideals: Extrovert. Flaws: Disease, Hedonist. Bonds: Nature. Occupation: Farmer

Voice: Smooth and feminine

Attributes [hide]

Sannl Deepdelver, Female Dwarf Warlock 2
Medium (3'9") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)13 (+1) 14 (+2)9 (-1)
Skills Persuasion +1, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112200

Possessions: 220 gp. 1 Masterwork Artisan’s tools.


Social Check DCs


Calcitro Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: This man wears tight fitting clothing which further accentuates his frame. He has a penchant for wearing a ring with an oversized jet on his left hand. His red hair is still thick. He has a tattooed face.

Personality: This man loves writing and to teach people writing more than just about anything. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised in a white middle class family as the only child. He was taken as a slave by a traveling circus and forced to perform Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Ideals: Artistic, Extrovert. Flaws: Mundane. Bonds: Attractive, Rich, Slave. Occupation: Doctor

Voice: Voice breaks

Attributes [hide]

Calcitro Quickstep, Male Halfling Expert 6
Small (3'3") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 39 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)10 (+0) 12 (+1)12 (+1)
Skills Arcana +3, Athletics +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 50000 cp. Black opal (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Quarethon Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a black Stetson hat and black clothes. His silver crest is braided into rings. This red eyed westerner is not easily forgotten.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Quarethon was born the youngest of three triplets. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. By chance he met his brother recently and the two have been together since.

Motivation: To be a Herbalist again; and an old rival family wants him found

Ideals: Joker. Bonds: Family, Criminal record, Job. Occupation: Banker

Voice: Breathy voice

Attributes [hide]

Quarethon Turnuroth, Male Dragonborn Fighter 7
Medium (6'6") Dragonborn, True Neutral (CR 7)
Armor Class 10
Hit Points 46 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)14 (+2) 12 (+1)16 (+3)
Skills Deception +6, Medicine +4
Senses Passive Perception 11
Languages Common, Abyssal, Gnome
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3

Possessions: 700 gp. Hematite (16 gp). Azurite (16 gp). Deep blue spinel (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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