Werydd Eversharp, Female Dwarf [Permalink]
Personal [hide]
Description: She tends to wear a grey poncho over her likewise colored trousers and shirt. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her moppish silver hair is in a traditional bowl cut. Her fair skin shows little sign of her aristocratic breeding.
Personality: She snorts whenever she laughs or is feeling confident. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Werydd was born the youngest of three triplets. Cursed with a spirit at a very young age, Werydd has worked very hard to control her curse. She used her abilities to travel the world and help people.
Motivation: Doesn't want to be a Unemployed and was forced into it by her family.
Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Family. Occupation: Unemployed
Voice: Thin and wheezing
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: Just what you see.
Rendar Marleigh, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a lot of dark rich colors, with gold accents. His brown hair has been sun bleached extensively. His eyes, though not visible through his cowl, are hazel.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He takes great joy in being the best Scribe in town.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Scribe. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Carter again.
Ideals: Disciplined. Flaws: Disease. Bonds: Attractive, Poor, Job. Occupation: Scribe
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'6") Half-Orc, Lawful Good (CR 2)
Armor Class 9
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 18 (+4) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +1 / 1d6-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 7000 cp.
Vanchu Oakley, Female Half-Orc [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she is wearing a tight white one piece outfit complete with pants, hood, and a cape. Her auburn hair is knotted and matted. Her green eyes lackadaisically let the world flow into them.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is obsessed with finding treasure.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. In her 20th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has set out to sabotage the competition.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has passion for adventuring and risk
Ideals: Gifted, Fighting. Flaws: Fearful. Bonds: Adventurer, Job. Occupation: Server
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'9") Half-Orc, Lawful Evil (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 16 (+3) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp.
Gerard Hamilton, Male Human [Permalink]
Personal [hide]
Description: A 5'9" southern man, he wears a grey collared shirt and violet pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. His red hair is greasy and uncared for. His amber eyes have a joyful gleam in them most of the time.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. By chance he met his brother recently and the two have been together since.
Motivation: His spouse's relatives view him with great suspicion; and to unite with his brother
Flaws: Ugly, Antagonistic, Mundane, Fearful. Bonds: Family. Occupation: Bellfounder
Voice: Smoker's lung
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 8
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 12 (+1) | 7 (-2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
Possessions: 1000 cp. Rhodochrosite (13 gp). 2 Acid flasks.
Jade Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she has the majority of her body covered in plate. She wears a deerstalker hat to cover her moderate length black fur. Her eyes are a pleasant amber.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is obsessed with a lost civilization.
History: She served in the navy to pay for her family's outstanding loans. Through the years after Jade was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Jade's father didn't care for her much, and the feeling was mutual. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She wants to meet her childhood hero.
Flaws: Antagonistic. Bonds: Adventurer, Military. Occupation: Sailor
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Good (CR 9)
Armor Class 13
Hit Points 51 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
Possessions: 70 pp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!