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NPC Generator

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Advanced [show]


Wymar Blyth, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a grey shirt with thin violet vertical stripes and white pants. His skin is also unnaturally pale. His golden hair is cut short. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He cannot resist a sob story and will often dote over anyone who has one.

History: The child of a Map Maker, who enjoyed hunting, Wymar was taken on many hunting expeditions. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Sabotage a competitor; and he has money and likes to spend it

Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Nature, Rich. Occupation: Interpreter

Voice: High pitched and raspy

Attributes [hide]

Wymar Blyth, Male Human Warrior 1
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)13 (+1) 13 (+1)18 (+4)
Skills Nature +3, Survival +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 80 gp.


Social Check DCs


Kilvar Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 4'0" and wears a brown shirt with thin black vertical stripes and violet pants. He has styled his auburn hair well, parting it to the left. His eyes are green and catlike.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Animals are drawn to him, and he is able to talk to them.

History: Kilvar lived on a farm with his father, near the main road leading to a nearby town. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He has been saving his money to try and buy his sister's freedom.

Motivation: A need for knowledge about a nearby landmark; and wants to raise his children well

Ideals: Passionate, Gifted. Bonds: Family, Adventurer. Occupation: Mortician

Voice: Irish accent

Attributes [hide]

Kilvar Orcfoe, Male Dwarf Monk 12
Medium (4'0") Dwarf, Chaotic Evil (CR 12)
Armor Class 9
Hit Points 72 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 15 (+2)13 (+1) 13 (+1)9 (-1)
Skills History +5, Insight +5
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +7 / 3d10+3, Ranged +3 / 3d10-1, Grapple +3

Possessions: Brass mug with jade inlays (400 gp). Silver comb with moonstones (200 gp). Large well-done wool tapestry (400 gp).


Social Check DCs


Ulfgar Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears dull brown sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed trident, just in case. He has a penchant for wearing a ring with an oversized amber on his right hand. He has a small bristly mustache and wavy golden hair. This hazel eyed easterner is not easily forgotten.

Personality: He can speak with the recently deceased. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Ulfgar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Retire the richest man in the east; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted, Entrepeneur. Flaws: Disease. Bonds: Rich, Enemies. Occupation: Herbalist

Voice: French accent

Attributes [hide]

Ulfgar Ironfist, Male Dwarf Ranger 4
Medium (4'4") Dwarf, Neutral Good (CR 4)
Armor Class 13
Hit Points 30 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 17 (+3)9 (-1) 14 (+2)10 (+0)
Skills Animal Handling +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Trym Law, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Mortician, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. He wears a top hat to hide his balding. His eyes are likewise hazel. His teeth are white and perfect.

Personality: Trym is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He never wears the same outfit twice, unless he absolutely has to.

History: A powerful wizard made him what he is. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mortician work with an outfit from a few towns over. Mortician work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Mortician for the past few years.

Motivation: Further expansion of business; and expand his business

Ideals: Extrovert, Artistic. Bonds: Job, Attractive, Mentor. Occupation: Mortician

Voice: Strong lisp

Attributes [hide]

Trym Law, Male Human Warlock 7
Medium (5'5") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 56 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)16 (+3) 13 (+1)11 (+0)
Skills Animal Handling +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Abyssal, Giant, Draconic
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222200

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gale Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She is wearing a long, pastel, dusty cloak. Her fur is white and curly. Her face is scarred and worn.

Personality: Confrontational and typically high on some drug or another. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She was born at the edge of vast plains. Her parents were killed by gnolls in a raid when she was still a young child. The gnolls captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Gale was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.

Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it; and several ex partners dislike her way of doing things and want revenge

Ideals: Extrovert. Flaws: Ugly, Addict. Bonds: Poor, Nature, Enemies. Occupation: Shepherd

Voice: Speaks through clenched teeth

Attributes [hide]

Gale Wind, Female Tabaxi Wizard 2
Medium (5'8") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)10 (+0) 10 (+0)13 (+1)
Skills Animal Handling +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: Just what you see.


Social Check DCs

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