Andry Wiseacre, Female Halfling [Permalink]
Personal [hide]
Description: She typically wears a sleeveless long coat of deep white leather and dull tan iron scale mail. She is portly but not overly obese. Her white hair is drawn into a tight pony tail with a cross scrunchie. She has blue eyes and a white hat with a tan feather.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Andry was born with her father's beautiful face. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently she has begun working with bootleggers and crooks.
Motivation: Meet up once more with her childhood friend; and she feels that her past leaves her morally obligated to help
Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Adventurer. Occupation: Marshal
Voice: Sleepy voice
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 14)
Armor Class 15
Hit Points 69 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Giant, Undercommon
Attacks Melee +6 / 4d6+1, Ranged +9 / 4d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 |
Possessions: 3000 gp. Rhodochrosite (12 gp). Violet garnet (1000 gp). Onyx (70 gp). Red garnet (150 gp). Chalcedony (70 gp). Chrysoprase (70 gp). Freshwater pearl (12 gp). Banded agate (12 gp). 1 Minor magic item. 1 Minor magic item.
Manea Amuse, Female Tiefling [Permalink]
Personal [hide]
Description: A 5'11" eastern woman, she wears a green vest with golden trim over her white shirt. Her white leather gloves and pants are well-kept, and her green boots flare out at the collars. Her black hair is matted, messy, and big. Her eyes are likewise silver.
Personality: She is mildly Tiefling supremacist, though she does not identify as such. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She served in the navy to pay for her family's outstanding loans. Her parents were killed by gnolls in a raid when she was still a young child. The gnolls captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She is searching for what she claims is her rightful reward.
Motivation: She has passion for adventuring and risk; and someone believes her a fraud
Flaws: Ugly, Racist. Bonds: Adventurer, Military, Enemies. Occupation: Junk Dealer
Voice: Farmer accent
Attributes [hide]
Medium (5'11") Tiefling, Neutral Good (CR 14)
Armor Class 11
Hit Points 40 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 8 (-1) | 16 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Giant, Goblin, Ignan
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +1
Possessions: 6000 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (40 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Brass mug with jade inlays (500 gp). Large well-done wool tapestry (500 gp). Embroidered silk and velvet mantle with numerous moonstones (900 gp). Gold music box (1000 gp). A silver and pearl hairclip (40 gp). A delicate silver chain set with a tourmaline (40 gp). Silver chalice with lapis lazuli gems (110 gp). Sapphire pendant on gold chain (900 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (40 gp). Eyepatch with mock eye of sapphire and moonstone (1900 gp).
Norman Hampton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man dresses well, typically a more casual-formal manner. He wears his brown hair up. He tend to wears goggles to shield his eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Merchant mother left him crippled. He hasn't been sleeping well lately.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable. Flaws: Shy, Disease, Insomniac. Bonds: Attractive. Occupation: Unemployed
Voice: Uses sign language
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 8 (-1) | 10 (+0) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 50 gp.
Hugh Skelton, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is well dressed, constantly wearing a brown suit, blue shirt, and green tie. His tied-back hair is chestnut. He tend to wears goggles to shield his eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Energy wise he seems alert and responsive.
History: He was born at the edge of vast desert. He went to a religious school and was inspired by the priests there in charitable deeds. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He seems to be bored by most things; and to end his boredom
Ideals: Professionalism. Flaws: Antagonistic, Mundane. Bonds: Nature, Religious. Occupation: Architect
Voice: Sounds elderly
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 14 (+2) | 7 (-2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 600 gp.
Harvest Of Ebony, Female Tabaxi [Permalink]
Personal [hide]
Description: She is scrawny and has patchy lavender fur. She likes to wear darkened spectacles and heavy clothing, no matter the weather. She has a hunchback. Her lavender fur is thinning but still full. Her ears are large.
Personality: Always inclined to offer people food she seems plenty friendly. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She was raised in a white middle class family as the only child. Before the accident, she was one of the most outspoken anti-Dragonborn activists. She was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To find somewhere to settle down; and dragonborn compassion
Ideals: Philantrophist. Flaws: Ugly, Mundane, Racist. Bonds: Military. Occupation: Locksmith
Voice: Strong lisp
Attributes [hide]
Medium (4'9") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 10 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 pp. Eye agate (6 gp). 3 Antitoxin.
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Their contribution stands as a beacon of hope for all adventurers!