Mishann Bhenkumbyrznaax, Female Dragonborn [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she sports black clothing, slightly heavier than average wear. Her brass crest is kept up in a ponytail inside a wide-brimmed hat. Her red eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. Further she is a bit of a stoner and is frequently out of it.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Mishann was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Mishann decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She struck the Barkeep job and began her own company from there.
Motivation: Wants to work out more often; and sabotage a competitor
Ideals: Athletic. Flaws: Addict, Disease. Bonds: Job, Criminal record. Occupation: Barkeep
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Calcitro Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: He prefers to wear red pants and tee shirts. He is physically well-built. His black hair is long and unkept. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He dislikes all the random violence that takes place in the west. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Calcitro was born in the west. At a young age he loved to build and create. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He now travels the world, in search of power and loot.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Ideals: Pacifist, Optimist, Persistence. Flaws: Ugly. Bonds: Adventurer. Occupation: Seamstress
Voice: Spanish accent
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 56 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Auran, Gnoll, Draconic
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 110 pp. 1 Full Plate. 1 Chain shirt. 1 Masterwork Light wooden shield. 1 Half-Plate.
Torinn Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He sports green clothing, slightly heavier than average wear. His whole body is exceptionally muscular. His crest is cut close to his head. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is lazy, self-centered, vain, and jealous.
History: Born to a Locksmith, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Layabout hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Torinn and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and doesn't want to be a layabout and was forced into it by his family
Flaws: Ugly, Antagonistic, Selfish. Bonds: Immigrant, Poor. Occupation: Layabout
Voice: Aggressive tone
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 5)
Armor Class 13
Hit Points 28 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 10 (+0) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan, Gnome
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4
Possessions: 600 gp. Blue quartz (14 gp).
Laucian Solvenstein, Male Half-Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is dressed in earthy colors with a yellow and black handkerchief worn on his left side. His silver hair is cut short with large spiked bangs in the front. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Born in the north to a Mercenary, Laucian learned a great deal about his mother's area of expertise. He took every job he could get his hands on, but the opportunities for Half-Elves in the north were limited. He has built up a small fortune and can afford his own way.
Motivation: He feels the way he acts is they only way to get by in the world; and to be a brewer again
Ideals: Passionate, Impeccable. Flaws: Insane. Bonds: Rich, Job, Immigrant. Occupation: Mercenary
Voice: Squeaky
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 38 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 7 (-2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 | 0 |
Possessions: 600 gp. Gold and topaz bottle stopper cork (600 gp).
Efferil Meliamne, Male Elf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears long strands of amber and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is an epitome of beauty. His hair is long and blonde with streaks of white, and is pulled back with small blue clips. His beard is white, braided, and well cared for. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: He comes from a rich western family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He moves from town to town, unable to find a place to settle.
Motivation: He is greedy; and he has money and likes to spend it
Flaws: Selfish, Disease. Bonds: Rich, Attractive, Immigrant. Occupation: Spy
Voice: High pitched, excited
Attributes [hide]
Medium (5'5") Elf, Lawful Neutral (CR 13)
Armor Class 12
Hit Points 33 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 9 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Elven
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
Possessions: 4000 gp. Gold and topaz bottle stopper cork (1800 gp). A roughly beaten golden orb (180 gp). Embroidered silk and velvet mantle with numerous moonstones (1300 gp). Solid gold idol (300 gp). Cloth of gold vestments (180 gp). Old masterpiece painting (400 gp). Large well-done wool tapestry (300 gp). A small bag of saffron. (40 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp). An abacus with copper, silver and gold markers (180 gp).
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Their contribution stands as a beacon of hope for all adventurers!
