Ella Easton, Female Human [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She is an epitome of beauty. Her hair is long and blonde with streaks of auburn, and is pulled back with small grey clips. She has gleaming, smiling hazel eyes.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Sold as a small child to a slaver, Ella was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. A few years later when the east was not economically sound they moved to her current location. She left for the north, certain she would find work there.
Motivation: Wants to have a good time and be beloved; and a rival would like her out of the picture
Ideals: Optimist, Extrovert. Bonds: Attractive, Mentor, Immigrant. Occupation: Carpenter
Voice: Italian accent
Attributes [hide]
Medium (4'11") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 8 (-1) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp. Aquamarine (300 gp).
Geva Denholm, Female Human [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a simple grey robe with yellow stripes complete with hood. Her auburn hair is long and unkept. She tend to wears goggles to shield her eyes.
Personality: Geva is depressed about a lot of things. She tends to be a nihilist. She also has developed a complete distrust of the Armorer profession.
History: The child of eastern immigrants she idolized her mother. A few years later when the south was not economically sound they moved to her current location. She now owns her own business.
Motivation: Balancing her hectic life and new Spy responsibilities is difficult.
Ideals: Athletic. Flaws: Ugly, Depressed. Bonds: Job, Immigrant. Occupation: Spy
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 8 (-1) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Giant, Auran, Goblin
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 gp. Amethyst (60 gp).
Dworic Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: The light-skinned man stands 4'0" and wears a simple burlap shirt and baggy pants. He conceals his greatsword with his veritable burlap sack of a shirt. His brown hair is braided into rings. He wears round tiny glasses practically rammed into his face.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is lazy and tries to find solutions quickly.
History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Dworic took refuge in the ruined castle and found the beat up greatsword and armor he uses now. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like him out of the picture
Flaws: Antagonistic, Lazy, Mundane. Bonds: Nature, Criminal record. Occupation: Cook
Voice: Hissing voice
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 10)
Armor Class 11
Hit Points 33 (10d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 9 (-1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 900 gp.
Jebeddo Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a simple burlap shirt and baggy pants. He conceals his glaive with his veritable burlap sack of a shirt. He keeps his long brown hair kept up in a rat tail. His eyes are green and catlike.
Personality: While he acts the brute, he is far gentler than he would appear. He also hits on women, regardless of circumstances.
History: Jebeddo was born with his father's beautiful face. He was an apprentice working in his father's forge. He has gone from town to town working and never settling down anywhere, but has fallen for a local Merchant. He hasn't told them the truth, but wants to settle down with them.
Motivation: To be a Merchant again; and to settle down with his crush
Ideals: Fighting. Bonds: Has a crush, Attractive, Job. Occupation: Fortune-teller
Voice: Mousy voice
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 20 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 4 (-3) | 10 (+0) | 13 (+1) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Gnome
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 300 gp. 1 Minor magic item.
Enna Ethanasath, Female Elf [Permalink]
Personal [hide]
Description: She wears a robe, a symbol of luck around her neck, and a trident on her belt. She has wavy red hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.
Personality: This woman loves writing and to teach people writing more than just about anything. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Raised by wardens she was only a novice when brigands swooped upon their monastery and killed most of the order. She dropped out of school before completing her studies. Days after completing her studies, news broke out that her hometown was attacked by brigands. Enna was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the brigands.
Motivation: Her religion dominates her actions; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Artistic, Logical. Bonds: Religious, Enemies. Occupation: Healer
Voice: Australian accent
Attributes [hide]
Medium (4'7") Elf, Chaotic Good (CR 5)
Armor Class 14
Hit Points 27 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 19 (+4) | 8 (-1) | 16 (+3) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Auran, Druidic
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 600 gp. Rhodochrosite (16 gp). Sardonyx (70 gp). Coral (80 gp). Hematite (16 gp).
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Their contribution stands as a beacon of hope for all adventurers!


