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Advanced [show]


Sapply Leffery, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who wears a weathered and beat up set of banded mail beneath an oversized tan coat. With a patchy auburn beard and wild auburn hair. His eyes are hazel and catlike.

Personality: Stoic and calm, he prefers to meditate than take action. He is obsessed with a lost civilization.

History: He was born the only child of a wealthy merchant. His mother was a soldier and died while he was still young. Sapply was left his mother's suit of armor and trained in its use and care. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Retire the richest man in the east; and he has passion for adventuring and risk

Ideals: Disciplined, Entrepeneur. Bonds: Adventurer, Military. Occupation: Fortune-teller

Voice: Soft and melodious

Attributes [hide]

Sapply Leffery, Male Gnome Ranger 4
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)14 (+2) 14 (+2)9 (-1)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Orc
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 29000 cp. Hematite (16 gp).


Social Check DCs


Justin Gracey, Male Human [Permalink]

Personal [hide]

Description: This man wears a grey vest and prefers blue and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a penchant for wearing a ring with an oversized sapphire on his right hand. He has a white handlebar mustache and slicked back white hair. He has gleaming, smiling hazel eyes.

Personality: He snorts whenever he laughs or is feeling confident. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Gifted from a young age, Justin studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barrister. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He loathes his own lifestyle; and expand his business

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Rich, Job. Occupation: Barrister

Voice: Speaks with lips pursed

Attributes [hide]

Justin Gracey, Male Human Rogue 1
Medium (6'3") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 14 (+2)11 (+0) 15 (+2)13 (+1)
Skills Animal Handling +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4

Possessions: 20 gp.


Social Check DCs


Shax Luck, Female Tiefling [Permalink]

Personal [hide]

Description: She is renowned for her bright green dresses and hats. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She keeps her red hair in a pixie cut. Her fair skin shows little sign of her aristocratic breeding.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: She got into the Miller business at a young age. She worked as a nervous Miller and found it very stressful. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: Sabotage a competitor.

Ideals: Optimist. Bonds: Attractive, Job, In love, Rich. Occupation: Miller

Voice: Italian accent

Attributes [hide]

Shax Luck, Female Tiefling Adept 16
Medium (5'0") Tiefling, Lawful Evil (CR 16)
Armor Class 12
Hit Points 90 (16d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)19 (+4) 15 (+2)14 (+2)
Skills Deception +7, Perception +7
Senses Passive Perception 17
Languages Common, Elven, Halfling, Terran, Dwarven
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15333320

Possessions: 4000 gp. Carved bone or ivory statuette (30 gp). A large tome filled with over one hundred recipes written by a former royal chef. (50 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). Gold and topaz bottle stopper cork (300 gp). A roughly beaten golden orb (50 gp). Gold and topaz bottle stopper cork (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anne Bigheart, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she is wearing a long, red, dusty cloak. Her brown hair is still thick. This gray eyed northerner is not easily forgotten.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is able to make almost anything out of random pieces of junk.

History: She was raised in a island tribe. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest woman in the north; and she is terrified, and will act out of fear

Ideals: Gifted, Entrepeneur. Flaws: Sensitive, Fearful. Bonds: Nature. Occupation: Map Maker

Voice: Slurs words

Attributes [hide]

Anne Bigheart, Female Halfling Rogue 6
Small (2'11") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 40 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)12 (+1) 11 (+0)7 (-2)
Skills History +4, Insight +3
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Left-Handed Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses in pastel turtlenecks beneath a brown coat with tan slacks. His brown fur is matted, messy, and big. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is an amazing painter.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Dyer arts, while his mother instructed him in etiquette, music and courtly manner. His parents enrolled him in a Expert school at a young age so that he could practice his necromantic talents. He left for the south, certain he would find work there.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Rich, Immigrant. Occupation: Dyer

Voice: Low and grunting

Attributes [hide]

Left-Handed Of Clay, Male Tabaxi Expert 4
Medium (6'5") Tabaxi, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)14 (+2) 14 (+2)15 (+2)
Skills Animal Handling +4, Religion +4
Senses Passive Perception 12
Languages Common, Orc, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. Aquamarine (600 gp).


Social Check DCs

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