Ekk Riley, Female Half-Orc [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a beer of some kind. She typically wears a sleeveless long coat of deep white leather and dull green iron scale mail, marred by beers. Her red hair, when down, is lengthy. Her eyes are hazel and beady.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She has a habit of throwing herself into exceedingly dangerous situations.
History: From birth she was tutored by a cruel and relentless mentor. Before the accident, she was one of the most outspoken anti-Dragonborn activists. She was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Dragonborn compassion.
Flaws: Ugly, Mundane, Impulsive, Racist. Bonds: Mentor. Occupation: Mercenary
Voice: Rolls R's
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Good (CR 14)
Armor Class 11
Hit Points 86 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Orc, Infernal, Draconic
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1
Possessions: 5000 gp. 1 Minor magic item.
Gomory Cromwell, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a well pressed and immaculate suit (or dress). He is an epitome of beauty. His golden hair is lengthy. He tend to wears goggles to shield his eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He also hits on women, regardless of circumstances.
History: He was born the only child of a wealthy merchant. He helped his father out around the business and became quite the natural. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the north; and further expansion of business
Ideals: Philantrophist, Entrepeneur. Bonds: Attractive, Has a crush, Job. Occupation: Locksmith
Voice: Sore throat, cough
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 8 (-1) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Terran, Ignan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 140 gp. 1 Banded mail.
Pandjed Linxakasendalor, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He keeps his long copper crest kept up in a rat tail. His face is covered beneath a completely black helmet.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He struck the Miller job and began his own company from there.
Motivation: He is not mentally stable, and does not behave rationally; and he'd like to take his coworkers down a peg
Flaws: Insane. Bonds: Adventurer, Job, Slave. Occupation: Miller
Voice: Hissing voice
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Good (CR 8)
Armor Class 13
Hit Points 20 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan, Gnome, Giant
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 110000 cp. Alexandrite (1000 gp). Lapis lazuli (16 gp). Azurite (16 gp). 1 Minor magic item. 1 Minor magic item.
Oriff Deepdelver, Female Dwarf [Permalink]
Personal [hide]
Description: She is a mite stocky and typically wears grey cloth garments or leather armor. Her hair is red, silky, and of moderate length. She wears a mask on her face.
Personality: She will rave to anyone who will listen. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was born in the south. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Oriff took refuge in the old dungeon and found the beat up club and armor she uses now. She bought a club and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is not mentally stable, and does not behave rationally; and she is wracked by social anxiety
Flaws: Insane, Forgetful. Bonds: Attractive, Immigrant, Nature. Occupation: Butcher
Voice: Eastern European accent
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 12 (+1) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 60 gp.
Zunn Alston, Male Half-Orc [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he dresses well, wearing white shirts, loose pants, and blazers most of the time. His hair is cut close to his head. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He invites people to come help in his community garden.
History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Zunn has worked very hard to control his curse. He now spends his time doing works of charity.
Motivation: He loathes his own lifestyle; and he feels threatened by others
Ideals: Philantrophist. Flaws: Insane, Disease. Bonds: Attractive. Occupation: Courier
Voice: Australian accent
Attributes [hide]
Medium (5'0") Half-Orc, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 16 (+3) | 11 (+0) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 7000 cp.
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