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NPC Generator

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Elizabeth Cotton, Female Human [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She is wearing a long, brown cloak. With bright red hair. She wears round tiny glasses practically rammed into her face.

Personality: She is extraordinarily eccentric. She is a great chef.

History: Elizabeth lived on a farm with her mother, near the main road leading to a nearby town. Like her mother and her sister before her, after school she went straight into learning to become a Farmer. She has set out to sabotage the competition.

Motivation: Meet up once more with her childhood friend; and her relatives are trying to arrange a marriage

Ideals: Gifted. Flaws: Insane. Bonds: Family, Job, Adventurer. Occupation: Farmer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Elizabeth Cotton, Female Human Fighter 10
Medium (4'11") Human, Neutral Good (CR 10)
Armor Class 12
Hit Points 64 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)10 (+0) 12 (+1)13 (+1)
Skills Sleight of Hand +6, Stealth +6
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2

Possessions: 210 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Leaf Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. She is bristling with hidden weapons, mostly halberds and kukris. Her fur is red and very short. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Further she is a bit of a stoner and is frequently out of it.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Leaf grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Leaf. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Find a way to reverse the transformation of her brother.

Ideals: Persistence. Flaws: Addict, Disease. Bonds: Poor, Criminal record, Family. Occupation: Farmer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Leaf Shoe, Female Tabaxi Cleric 1
Medium (4'10") Tabaxi, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 13 (+1)12 (+1) 16 (+3)9 (-1)
Skills History +3, Perception +5
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +7 / 1d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 2 Alchemist’s fire.


Social Check DCs


Salanop Murnig, Female Gnome [Permalink]

Personal [hide]

Description: This woman prefers to wear flannel. She has a penchant for wearing a ring with an oversized emerald on her left hand. Her golden hair is knotted and matted. Her eyes, though not visible through her cowl, are brown.

Personality: She is a hateful person. She taunts others and blames them for her problems. She is a font of random trivia from the lore and stories she has discovered

History: She was born on a small isolated farm. A gifted student she started as a Engraver, but she got bored and became a Miner. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Further expansion of business.

Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, Nature, Job. Occupation: Miner

Voice: pre-pubescent

Attributes [hide]

Salanop Murnig, Female Gnome Bard 2
Small (3'3") Gnome, Chaotic Good (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)18 (+4) 12 (+1)16 (+3)
Skills Animal Handling +3, Investigation +6
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Gnoll, Sylvan, Goblin
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143000000

Possessions: 10000 cp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (20 gp). Gold and topaz bottle stopper cork (500 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Half-Plate.


Social Check DCs


Efferil Ariessus, Male Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is golden, silky, and of moderate length. His amber eyes lackadaisically let the world flow into them.

Personality: Overbrimming with self-confidence, Efferil isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Elven unity. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born to loving parents in a slum to the south. His father was very strict, and drilled into him lessons on being the perfect gentleman. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Miner

Voice: Raspy

Attributes [hide]

Efferil Ariessus, Male Half-Elf Rogue 5
Medium (5'10") Half-Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 35 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)14 (+2) 17 (+3)8 (-1)
Skills Animal Handling +6, Stealth +6
Senses Passive Perception 13
Languages Common, Elven, Aquan, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Callie TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is wearing a long, red, dusty cloak. She wears a feathered hat to cover her moderate length golden hair. Her green eyes dart from person to person.

Personality: She is calm most of the time but flees social interaction. She plays an instrument quite well.

History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her divine abilities were realized during a raid on her village. She then took over the family business and is one of the better Bounty Hunter for hire.

Motivation: Sabotage a competitor; and she desires power and/or immortality

Ideals: Artistic, Gifted. Flaws: Shy. Bonds: Immigrant, Job, Adventurer. Occupation: Bounty Hunter

Voice: Soft and melodious

Attributes [hide]

Callie TellPenny, Female Halfling Monk 3
Small (3'1") Halfling, True Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)15 (+2) 14 (+2)6 (-2)
Skills History +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs

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