Susannah Shelby, Female Human [Permalink]
Personal [hide]
Description: The light-skinned woman stands 5'1" and wears a fine chain shirt which she covers with brown colored cloaks and clothing. Her silver hair is well kept. Her violet eyes have a joyful gleam in them most of the time.
Personality: Susannah wants to be seen as a stoic, levelheaded, noble Aristocrat, so she tries to act the part. She does a good job, for the most part... She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has gone from town to town working and never settling down anywhere, but has fallen for a local Hunter. She hasn't told them the truth, but wants to settle down with them.
Motivation: Regain custody of her daughter; and expand her business
Ideals: Disciplined. Flaws: Mundane. Bonds: Job, Has a crush, Family. Occupation: Tanner
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 12 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 1200 sp. 1 Half-Plate.
Mary Tatum, Female Human [Permalink]
Personal [hide]
Description: An older woman who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, she is not a threatening figure. Her brown hair is braided into rings. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is erratic and paranoid. She believes giants are coming to abduct people. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She made a point of taking high paying jobs and getting most of it up front. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She desires power and/or immortality.
Ideals: Entrepeneur. Flaws: Addict. Bonds: Enemies, Adventurer, Immigrant. Occupation: Merchant
Voice: Draws out vowels
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 9 (-1) | 8 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: Just what you see.
Tana Humplebumple, Female Gnome [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears professional attire. Her hair is auburn and very short. Her hazel eyes peer out from beneath her feathered blue hat.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: A powerful slaver made her what she is. She found a children's book about a Gnome Commoner who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Gnomish artifacts is her passion; and she desires power and/or immortality
Ideals: Passionate, Impeccable. Bonds: Attractive, Mentor, Adventurer. Occupation: Assassin
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'0") Gnome, Neutral Good (CR 8)
Armor Class 12
Hit Points 31 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 13 (+1) | 16 (+3) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Gnome, Aquan, Terran, Dwarven
Attacks Melee +1 / 2d10-2, Ranged +4 / 2d10+1, Grapple +6
Possessions: 200 gp. Alexandrite (1500 gp). Fiery yellow corundum (700 gp). Carnelian (20 gp). Star ruby (700 gp). Violet garnet (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Vorka Thorpe, Female Half-Orc [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Half-Orc, and stands approximately 5'11". She wears a weathered and beat up set of banded mail beneath an oversized black coat, and her gloved hand is found clutching a mace. She wears a broad hat to cover her moderate length blonde hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She loves telling others what to do and how they should feel about things. Around other people she will do her best to conceal her emotions and appear jolly.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. While she appears to be a normal Half-Orc, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is not mentally stable, and does not behave rationally; and wants to have a good time and be beloved
Ideals: Opinionated, Artistic. Flaws: Insane, Shy. Occupation: Map Maker
Voice: Slow speaker
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Evil (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 6 (-2) | 10 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: Jet (150 gp). Coral (150 gp).
Thorpe Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a tight fitting white shirt and pants. He sports a long silver beard, and similarly colored long hair. He has a dull look in his blue eyes.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Halfling in existence. He is skeptical of what others tell him and is slow to trust.
History: He was raised in a white middle class family as the only child. A gypsy cursed him at a young age, leading to his ugly appearance. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is content; and to find somewhere to settle down
Ideals: Justice. Flaws: Ugly, Shy, Mundane. Bonds: Poor. Occupation: Dilettante
Voice: High pitched and raspy
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 10)
Armor Class 12
Hit Points 28 (10d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 3d6-3, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: Carnelian (40 gp). Red spinel (60 gp). Deep blue spinel (1400 gp).
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