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NPC Generator

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Advanced [show]


Peter Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: This man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and sports empty pouches on his belt. His long blonde hair is drawn into a two foot long braid. His blue eyes are slightly larger than normal.

Personality: He never swears and excessively uses polite adverbs when speaking. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born the only child of a wealthy merchant. His mother was a mechanic, and taught him how to fix just about anything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To prove his worth to the world; and he is greedy

Ideals: Optimist, Entrepeneur, Persistence. Flaws: Impulsive. Bonds: Rich. Occupation: Spy

Voice: Raspy

Attributes [hide]

Peter Iranapha, Male Half-Elf Druid 13
Medium (5'9") Half-Elf, True Neutral (CR 13)
Armor Class 13
Hit Points 78 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 12 (+1)15 (+2) 11 (+0)15 (+2)
Skills History +6, Religion +6
Senses Passive Perception 10
Languages Common, Elven, Celestial, Gnoll
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: 2000 gp. Star ruby (400 gp). Freshwater pearl (16 gp). Blue quartz (16 gp). Alexandrite (400 gp). 1 Minor magic item.


Social Check DCs


Alice Mitchell, Female Human [Permalink]

Personal [hide]

Description: She wears silk and lounges about seductively. Her long chestnut hair is drawn into a two foot long braid. Her fierce hazel eyes like to dwell on things.

Personality: She can speak with the recently deceased. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: She was raised in a island tribe. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Carpenter. She was granted psionic powers by her dying brother.

Motivation: She uses money and sex appeal to get what she needs.

Ideals: Gifted. Bonds: Attractive, Rich, Nature, Job. Occupation: Carpenter

Voice: Spanish accent

Attributes [hide]

Alice Mitchell, Female Human Warlock 1
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)14 (+2) 15 (+2)10 (+0)
Skills Persuasion +2, Religion +4
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 130 gp. Obsidian (5 gp).


Social Check DCs


Beatrice Paxton, Female Human [Permalink]

Personal [hide]

Description: This late middle aged woman wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society and is in decent physical shape. Her hair is white and curly. Her eyes are gray and beady.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She was born the only child of a wealthy merchant. Through the years after Beatrice was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Beatrice's mother didn't care for her much, and the feeling was mutual. She has built up a small fortune and can afford her own way.

Motivation: Money/treasure; and retire the richest woman in the east

Ideals: Disciplined, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Banker

Voice: Spits and sputters

Attributes [hide]

Beatrice Paxton, Female Human Sorcerer 1
Medium (5'8") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 14 (+2)14 (+2) 17 (+3)14 (+2)
Skills Investigation +4, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Abyssal, Goblin
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 2000 cp.


Social Check DCs


Sarah Coombs, Female Human [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She wears baggy brown pantaloons and a violet scarf. Her blonde hair is lengthy and is close to two feet long. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She made a point of taking high paying jobs and getting most of it up front. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark; and she's looking for her big break

Flaws: Ugly, Insane, Shy. Bonds: Adventurer, Immigrant. Occupation: Server

Voice: French accent

Attributes [hide]

Sarah Coombs, Female Human Rogue 11
Medium (6'0") Human, Lawful Evil (CR 11)
Armor Class 13
Hit Points 77 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 16 (+3)11 (+0) 16 (+3)9 (-1)
Skills Deception +3, Investigation +4
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3

Possessions: 190 pp. Clear bright green emerald (5000 gp). Violet garnet (600 gp). Alexandrite (600 gp). Moonstone (70 gp). Golden pearl (100 gp). Jasper (70 gp). Citrine (70 gp). Rhodochrosite (8 gp). White opal (1000 gp).


Social Check DCs


Zook Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: 3'5" and lanky with angular features, he is an attractive figure. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His chestnut hair is kept up in a ponytail inside a Stetson hat. His gray eyes are slightly larger than normal.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Zook took refuge in the old dungeon and found the beat up shield and armor he uses now. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Balancing his hectic life and new Herbalist responsibilities is difficult; and wants to open a new tavern

Ideals: Professionalism, Persistence. Bonds: Rich, Attractive, Nature, Job. Occupation: Herbalist

Voice: Speaks through clenched teeth

Attributes [hide]

Zook Ironhide, Male Gnome Rogue 4
Small (3'5") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)14 (+2) 13 (+1)12 (+1)
Skills Athletics +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Giant, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 24000 sp.


Social Check DCs

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