Patrick Lindsay, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and usually wears his brown robe and has his sai always slung over his shoulder. He keeps his long black hair kept up in a rat tail. His green eyes are passionate and lively.
Personality: He is overprotective of those who hire his services. He misses his home and complains about the freezing weather, even in summer.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 8 years.
Motivation: Further expansion of business; and balancing his hectic life and new barber responsibilities is difficult
Ideals: Athletic, Gifted. Bonds: Guardian, Immigrant, Job. Occupation: Barber
Voice: Posh accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 11)
Armor Class 10
Hit Points 15 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 8 (-1) | 10 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 2600 gp. Emerald (400 gp). Rhodochrosite (7 gp). Smoky quartz (30 gp). Star ruby (400 gp). Tiger eye turquoise (7 gp). Moss agate (7 gp). Star rose quartz (30 gp). Blue quartz (7 gp).
Lerissa Fluke, Female Tiefling [Permalink]
Personal [hide]
Description: She sports green clothing, slightly heavier than average wear, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'1" when asserting herself. Her blue hair has been sun bleached extensively. Her white eyes peer out from beneath her broad green hat.
Personality: Her tongue was cut out and she uses sign language. She uses divination through singing.
History: The child of a Unemployed, who enjoyed hunting, Lerissa was taken on many hunting expeditions. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has built up a small fortune and can afford her own way.
Motivation: To get a good night's sleep; and she is greedy
Ideals: Gifted. Flaws: Disease, Insomniac. Bonds: Nature, Rich. Occupation: Knight
Voice: Slurs words
Attributes [hide]
Medium (5'1") Tiefling, Lawful Good (CR 6)
Armor Class 13
Hit Points 46 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 17 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Druidic, Infernal, Undercommon
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
Possessions: 900 gp. Malachite (15 gp).
Nora Ungart, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is wearing a long, grey, dusty cloak. She has a penchant for wearing a ring with an oversized sapphire on her left hand. She wears her golden hair up in a very large beehive style do. Her half smiles and green eyes are beguiling and draw you in.
Personality: Always inclined to offer people food she seems plenty friendly. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She was raised in a desert tribe. Her mother was a soldier and died while she was still young. Nora was left her mother's suit of armor and trained in its use and care. She bought a trident and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She has money and likes to spend it; and she is greedy
Ideals: Philantrophist, Impeccable. Bonds: Rich, Attractive, Nature, Military. Occupation: Hunter
Voice: Slow speaker
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 16 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Draconic, Infernal
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 3000 cp. 4 Alchemist’s fire.
Spear In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears professional attire. He has dyed his greying orange fur a little too much giving a sharp orange color. He wears crescent spectacles with a black brim.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Spear was born with his father's beautiful face. His first spouse was a Banker, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He then took over the family business and is one of the better Apothecary for hire.
Motivation: Expand his business.
Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Family, Job. Occupation: Apothecary
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 22 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 19 (+4) | 9 (-1) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4
Possessions: Just what you see.
Garl Roscoe, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the sun god around his neck, and a greatsword on his belt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. He has styled his brown hair well, parting it to the left. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is almost excessively polite to everyone, even when angry. He is a logical person and will generally grow upset if things defy logic and science.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A freak accident while working with his Mortician mother left him crippled. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down; and to end his boredom
Ideals: Fighting, Logical. Flaws: Shy, Mundane, Disease. Occupation: Performer
Voice: Breathy voice
Attributes [hide]
Medium (6'6") Half-Orc, Lawful Good (CR 7)
Armor Class 12
Hit Points 31 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Undercommon
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
Possessions: 10000 cp. White pearl (140 gp). Sard (80 gp).
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