Joan Nash, Female Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears a faded coat and loose pants complete with small hat. Her hair is golden and curly. She is baby faced.
Personality: This woman loves dancing and to teach people dancing more than just about anything. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: She was born the only child of a wealthy merchant. Her parents were killed by dire rats in a raid when she was still a young child. The dire rats captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: She wants revenge against dire rats; and marry her sister to traveling adventurers
Ideals: Artistic, Entrepeneur. Flaws: Ugly. Bonds: Family, Enemies. Occupation: Healer
Voice: pre-pubescent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 3 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 5 (-3) | 11 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 110 gp. 1 Banded mail.
Jo Swiftwhistle, Female Halfling [Permalink]
Personal [hide]
Description: A pudgy woman standing about 2'10" has a big stupid grin on her face most of the time. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She wears her hair in dreadlocks. Her violet eyes dart around the room hyper actively observing anyone and anything.
Personality: She has a massive crush on the younger sibling of the Mortician who has hired her part-time. She does not believe in violence as a means to an end. She is a dedicated Mortician but believes her peers are too gung-ho.
History: She got into the Mortician business at a young age. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Jo took refuge in the large cave and found the beat up greatsword and armor she uses now. She has drifted from career to career and currently works as a Mortician.
Motivation: She would like to get married and retire.
Ideals: Pacifist. Bonds: Rich, Has a crush, Job, Nature. Occupation: Mortician
Voice: Ums and uhs a lot
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 2)
Armor Class 11
Hit Points 7 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 5 (-3) | 12 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Infernal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp.
Ethereal In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears tight fitting clothing which further accentuates his frame. He has a penchant for wearing a ring with an oversized topaz on his left hand. His fur is greying and his face has many wrinkles. His blue eyes are passionate and lively.
Personality: He acts crazy and hedonistic. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Server father left him crippled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He uses money and sex appeal to get what he needs; and to get a good night's sleep
Ideals: Optimist. Flaws: Hedonist, Disease, Insomniac. Bonds: Attractive, Rich. Occupation: Marshal
Voice: Uses sign language
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Good (CR 3)
Armor Class 14
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 18 (+4) | 13 (+1) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +0 / 1d8-2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 100 gp.
Windy On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his cinnamon fur in a pixie cut. His fierce blue eyes like to dwell on things.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Gifted from a young age, Windy studied abroad. He went to a religious school and was inspired by the priests there in charitable deeds. He was granted druidic powers by his dying sister.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Fighting, Athletic, Gifted. Flaws: Secretive. Bonds: Religious. Occupation: Bookbinder
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Good (CR 15)
Armor Class 14
Hit Points 56 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 11 (+0) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +7 / 4d8+2, Ranged +9 / 4d8+4, Grapple +4
Possessions: 3000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ildrex Imbixtellrhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is generally shirtless and showing off his tattooed chest, and sports empty pouches on his belt. His rusty crest is greasy and uncared for. His gold unseeing eyes seem to look past you.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: He was born in the east. At some point he was captured by illithids and was tortured. After several years of this he finally managed to escape. He left for the east, certain he would find work there.
Motivation: He doesn't get along with people that don't share his tastes; and a deep hatred of illithids
Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Immigrant, Slave, Enemies. Occupation: Sculptor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 5)
Armor Class 11
Hit Points 37 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 100 gp. Lapis lazuli (11 gp). Chalcedony (80 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
