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NPC Generator

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Advanced [show]


Euphemia Cherrycheeks, Female Halfling [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears a well pressed and immaculate suit (or dress). She has golden hair. She wears a mask on her face.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was an athlete and attended two major summer competitions. She never won. She moves from town to town, unable to find a place to settle.

Motivation: Wants to raise her children well.

Ideals: Athletic, Opinionated. Bonds: Family, Rich, Immigrant. Occupation: Server

Voice: Whispers

Attributes [hide]

Euphemia Cherrycheeks, Female Halfling Commoner 5
Small (2'9") Halfling, Lawful Evil (CR 5)
Armor Class 13
Hit Points 3 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 6 (-2)6 (-2) 13 (+1)12 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 11
Languages Halfling
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Umpen Turen, Male Gnome [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses in tan turtlenecks beneath a black coat with yellow slacks. His blonde hair and beard is wavy and long. He wears an eyepatch.

Personality: A deeply religious man he believes everything happens for a reason. He also is a firm believer in the manly ideal.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed him at a young age, leading to his ugly appearance. He left for the east, certain he would find work there.

Motivation: To prove his worth to the world; and his religion dominates his actions

Flaws: Ugly, Impulsive, Disease. Bonds: Immigrant, Religious. Occupation: Ploughman

Voice: Mumbles to self between sentences

Attributes [hide]

Umpen Turen, Male Gnome Fighter 1
Small (3'5") Gnome, Lawful Good (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 11 (+0)15 (+2) 14 (+2)11 (+0)
Skills Insight +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Gnome, Terran, Giant
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 40 gp. Citrine (70 gp).


Social Check DCs


Adrex Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: He stands about 6'1" and wears tattered old clothes. His left hand appears badly burned and disfigured. He has moderate length green crest. This red eyed easterner is not easily forgotten.

Personality: He is irascible and easily irritated. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His arcane abilities were realized during a raid on his village. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he has a rivalry with the church that dominates his actions

Ideals: Gifted. Flaws: Ugly, Antagonistic, Disease. Occupation: Performer

Voice: Smooth and feminine

Attributes [hide]

Adrex Mohradyllion, Male Dragonborn Wizard 5
Medium (6'1") Dragonborn, Lawful Good (CR 5)
Armor Class 11
Hit Points 10 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)11 (+0) 10 (+0)5 (-3)
Skills Insight +3, Intimidation +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 500 gp. Lapis lazuli (5 gp). Iolite (80 gp). White pearl (110 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Godfrey Tattersall, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy grey suit, and carries greatswords. He has a small bristly mustache and wavy red hair. His fierce violet eyes like to dwell on things.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a poor family in the city he treasured whatever gifts he got. Godfrey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. During his travels, Godfrey and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Godfrey discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Godfrey fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: A need for knowledge about a nearby landmark; and wants to open a new tavern

Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Job, Adventurer, Poor. Occupation: Gardener

Voice: Rhymes sentences (sorry)

Attributes [hide]

Godfrey Tattersall, Male Human Aristocrat 1
Medium (5'11") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 8 (-1)17 (+3) 11 (+0)8 (-1)
Skills Animal Handling +2, Religion +5
Senses Passive Perception 10
Languages Common, Celestial, Ignan, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 200 sp.


Social Check DCs


Duergath Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 4'3", this man has the majority of his body covered in plate. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His face is scarred and worn.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Flattery will make him almost putty in your hands.

History: He was born in the east. Duergath was born on a far eastern plains where he grew up under the tutelage of his mother, an expert Banker. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is content

Ideals: Passionate. Flaws: Ugly, Selfish. Bonds: Immigrant. Occupation: Banker

Voice: Jamaican accent

Attributes [hide]

Duergath Deepdelver, Male Dwarf Aristocrat 2
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)16 (+3) 12 (+1)11 (+0)
Skills Animal Handling +3, Nature +5
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Infernal, Celestial
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 360 gp.


Social Check DCs

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