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NPC Generator

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Advanced [show]


Don Ramsay, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is well dressed, but even with his fine clothing he looks run-down. His hair, while still mostly chestnut, has prominent grey streaks. He has gleaming, smiling blue eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Ideals: Impeccable. Flaws: Racist, Antagonistic. Bonds: Nature, Family. Occupation: Servant

Voice: High pitched and raspy

Attributes [hide]

Don Ramsay, Male Human Ranger 9
Medium (6'3") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 52 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)11 (+0) 10 (+0)12 (+1)
Skills History +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 70000 cp. Tourmaline (90 gp). Banded agate (9 gp). Star rose quartz (30 gp). Rose (30 gp). Smoky quartz (30 gp). Deep blue spinel (500 gp). Zircon (30 gp). Alexandrite (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Valafar Flaw, Male Tiefling [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a green coat over a white low-cut shirt, and a broad hat upon his head. He keeps his long purple hair kept up in a rat tail. He has a tattooed face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born into a rich family. He helped his mother out around the business and became quite the natural. He now mingles about in high society.

Motivation: He'd like to take his coworkers down a peg; and he is greedy

Flaws: Ugly, Shy, Antagonistic. Bonds: Rich, Job. Occupation: Unemployed

Voice: Australian accent

Attributes [hide]

Valafar Flaw, Male Tiefling Aristocrat 5
Medium (6'8") Tiefling, Neutral Good (CR 5)
Armor Class 12
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)16 (+3) 9 (-1)14 (+2)
Skills Animal Handling +2, Performance +5
Senses Passive Perception 9
Languages Common, Aquan, Druidic, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Harbek Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'5". He wears light armors faded through time and improper care. He has a blonde handlebar mustache and slicked back blonde hair. His gray eyes dart from person to person.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Harbek grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Harbek. He struck the Doctor job and began his own company from there.

Motivation: He wants to get laid; and expand his business

Bonds: Enemies, Criminal record, Job, Has a crush. Occupation: Doctor

Voice: Aggressive tone

Attributes [hide]

Harbek Aranore, Male Dwarf Expert 2
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)14 (+2) 5 (-3)12 (+1)
Skills Intimidation +3, Survival -1
Senses Passive Perception 7
Languages Common, Dwarven, Draconic, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 700 sp. 1 Masterwork Musical instrument.


Social Check DCs


Sun Of Wine, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a lance, but if one is not available she will default to her sai. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her gray fur is lengthy and is close to two feet long. She wears crescent spectacles with a black brim.

Personality: She exudes charisma. She is a tour de force of persuasion. She is harsh and unforgiving.

History: She served in the navy to pay for her family's outstanding loans. Her mother was a soldier and died while she was still young. Sun was left her mother's suit of armor and trained in its use and care. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: She wants revenge against brigands; and several ex partners dislike her way of doing things and want revenge

Flaws: Antagonistic. Bonds: Attractive, Military, Enemies. Occupation: Courier

Voice: Tuts and clicks tongue

Attributes [hide]

Sun Of Wine, Female Tabaxi Paladin 5
Medium (5'11") Tabaxi, Lawful Evil (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)15 (+2) 13 (+1)11 (+0)
Skills Athletics +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Orc, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 500 gp.


Social Check DCs


River Mist, Female Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she tends to wear a large brown jacket. She has done her best to style her orange fur to look like a famous performer. Her thin eyebrows rest above her beady yellow eyes.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has never given up on her singing dream.

Motivation: She is terrified, and will act out of fear.

Ideals: Impeccable, Artistic. Flaws: Ugly, Fearful. Bonds: Adventurer. Occupation: Spy

Voice: Sounds elderly

Attributes [hide]

River Mist, Female Tabaxi Warrior 1
Medium (4'9") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)13 (+1) 9 (-1)12 (+1)
Skills Animal Handling +1, Religion +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 140 gp. Jet (130 gp).


Social Check DCs

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