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NPC Generator

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Advanced [show]


Bundrigo Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His auburn hair is kept up in a ponytail inside a feathered hat. His eyes are blue.

Personality: He is happy with his job as a Map Maker. He turns his eye from what people do, preferring to live and let live. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His father raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He is untrained/undisciplined, which makes him dangerous.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is not mentally stable, and does not behave rationally

Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Job, Nature, Criminal record. Occupation: Map Maker

Voice: Spanish accent

Attributes [hide]

Bundrigo Greenbottle, Male Halfling Wizard 8
Small (2'10") Halfling, Neutral Evil (CR 8)
Armor Class 15
Hit Points 24 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 10 (+0)10 (+0) 15 (+2)11 (+0)
Skills History +3, Intimidation +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 900 gp. Brass mug with jade inlays (100 gp). Brass mug with jade inlays (100 gp).


Social Check DCs


Spring Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black fur. He wears bulky pastel painted plate armor. He has a hunchback. His black fur, when down, is lengthy. His amber eyes lackadaisically let the world flow into them.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Spring has worked very hard to control his curse. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He's repulsed by the PC; and he has a crush on the local server

Flaws: Ugly, Antagonistic, Secretive, Disease, Insomniac. Occupation: Barkeep

Voice: Smooth and feminine

Attributes [hide]

Spring Timber, Male Tabaxi Druid 5
Medium (5'10") Tabaxi, Neutral Good (CR 5)
Armor Class 13
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 8 (-1)14 (+2) 14 (+2)14 (+2)
Skills Acrobatics +6, History +5
Senses Passive Perception 12
Languages Common, Terran, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Eva Hadleigh, Female Human [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She is generally shirtless and showing off her tattooed chest. Her red hair is wavy and long. Her eyes are brown and she is always smoking a pipe.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: She was born in a small forest village. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: An old rival family wants her found; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Bonds: Guardian, Criminal record, Nature, Family. Occupation: Bowyer

Voice: Laughs frequently while speaking

Attributes [hide]

Eva Hadleigh, Female Human Commoner 9
Medium (5'3") Human, Neutral Evil (CR 9)
Armor Class 11
Hit Points 19 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)10 (+0) 18 (+4)12 (+1)
Skills Arcana +3, Nature +3
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs


Ortegar Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, marred by chocolates. His red hair is singed and shortened. He has gleaming, smiling violet eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Ortegar has worked very hard to control his curse. He hasn't been sleeping well lately.

Motivation: He is currently in port desperately looking for someone to get him out; and to get a good night's sleep

Flaws: Ugly, Selfish, Disease, Insomniac. Bonds: Slave. Occupation: Slave Trader

Voice: American accent

Attributes [hide]

Ortegar Wildheart, Male Halfling Rogue 6
Small (2'11") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 16 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)13 (+1) 14 (+2)9 (-1)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 12
Languages Common, Halfling, Terran
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 3000 sp. An abacus with copper, silver and gold markers (40 gp).


Social Check DCs


Zaffrab Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears clothing that is held on in multiple layers but all of it is in poor condition. His brown hair is smooth and relatively long. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born in a small mountains village. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety.

Flaws: Ugly, Emotional, Fearful. Bonds: Poor, Nature. Occupation: Tanner

Voice: Soothing and warm

Attributes [hide]

Zaffrab Lingenhall, Male Gnome Adept 7
Small (3'4") Gnome, Neutral Good (CR 7)
Armor Class 13
Hit Points 36 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)17 (+3) 16 (+3)9 (-1)
Skills History +6, Persuasion +2
Senses Passive Perception 13
Languages Common, Gnome, Giant, Aquan, Celestial
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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