Delebean Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has relatively dark skin and is very physically imposing due to his abundance of muscles. With a patchy auburn beard and wild auburn hair. His brown eyes are slightly larger than normal.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Delebean hails from a village terrorized by dire rats. Like his mother and his brother before him, after school he went straight into learning to become a Shepherd. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and many dire rats want him driven away
Ideals: Optimist. Bonds: Religious, Enemies, Job, Debt. Occupation: Shepherd
Voice: Prounounces S like Z
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 39 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 24000 sp.
Orsik Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. His hair is blonde, silky, and of moderate length. He has several tiny topaz earrings on each ear.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Orsik was left his mother's suit of armor and trained in its use and care. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and to prove his worth to the world
Ideals: Athletic. Flaws: Impulsive. Bonds: Attractive, Rich, Military. Occupation: Shoemaker
Voice: Can't modulate volume
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 16 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Halfling, Gnoll, Giant
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 1900 sp. Blue quartz (10 gp). Carnelian (70 gp).
Hugolina Walpole, Female Human [Permalink]
Personal [hide]
Description: This late middle aged woman wears rags and sports a simple walking cane and is in decent physical shape. Sporting a golden mohawk this woman's hair draws a lot of attention. Her green eyes lackadaisically let the world flow into them.
Personality: She exudes charisma. She is a tour de force of persuasion. She is obsessed with a lost civilization.
History: Born to a pair of adventurers, Hugolina grew up listening to her mother's many stories. Her mother was very strict, and drilled into her lessons on being the perfect lady. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Find a way to reverse the transformation of her brother; and to unite with her brother
Ideals: Impeccable. Bonds: Poor, Attractive, Adventurer, Family. Occupation: Brewer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 23 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 10 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jacoba Alton, Female Human [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her blonde hair is long and unkept. Her blue eyes are slightly larger than normal.
Personality: She is irascible and easily irritated. She is harsh and unforgiving.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Bookbinder work with an outfit from a few towns over. Bookbinder work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has worked as a Bookbinder like her father before her.
Motivation: Her name or reputation has been wronged in the past by goblins, and she desires to right it; and to be a mortician again
Flaws: Ugly, Antagonistic. Bonds: Military, Job, Enemies. Occupation: Bookbinder
Voice: Draws out vowels
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 80 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
Possessions: Alexandrite (1000 gp). Red spinel (120 gp). Alexandrite (1000 gp). Azurite (7 gp). Red garnet (120 gp). Silver pearl (120 gp). 1 Minor magic item. 1 Minor magic item.
Trym Tealeaf, Female Halfling [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a red and brown handkerchief worn on her right side. Her golden hair is greasy and uncared for. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She is the product a well kept family trust fund and as such has never really known need. She helped her mother out around the business and became quite the natural. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She is terrified, and will act out of fear; and she'd like to take her coworkers down a peg
Ideals: Persistence. Flaws: Ugly, Fearful. Bonds: Adventurer, Rich, Job. Occupation: Shoemaker
Voice: Smoker's lung
Attributes [hide]
Small (2'8") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 36 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 11 (+0) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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