Spear Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she is generally shirtless and showing off her tattooed chest. Her fur is yellow, silky, and of moderate length. Her eyes are yellow and catlike.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She is the product a well kept family trust fund and as such has never really known need. Her father was a soldier and died while she was still young. Spear was left her father's suit of armor and trained in its use and care. She has never given up on her music dream.
Motivation: She is greedy; and a need for knowledge about a nearby landmark
Ideals: Artistic. Flaws: Greedy. Bonds: Attractive, Rich, Military, Adventurer. Occupation: Locksmith
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'8") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 82 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Ignan, Undercommon, Aquan
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 |
Possessions: 1600 gp. A small bag of saffron. (20 gp). Large well-done wool tapestry (300 gp).
Tagga Morton, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft grey waves gently in the breeze. Her brown hair is lengthy and is close to two feet long. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She does not believe in violence as a means to an end. She is a dedicated Ruler but believes her peers are too gung-ho.
History: The child of western immigrants she idolized her mother. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Ruler work with an outfit from a few towns over. Ruler work suited her well, and with each successful project, she earned more gold and more respect from her peers. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Expand her business.
Ideals: Pacifist. Flaws: Antagonistic. Bonds: Rich, Immigrant, Job. Occupation: Ruler
Voice: Loud with bravado
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Good (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 7 (-2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 30 gp. 1 Everburning torch.
Fargas Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'2" has a big stupid grin on his face most of the time. He is constantly adorned with expensive silk clothing, often dyed in bright red and black, and wears rings and necklaces with large, colorful gems. He has done his best to style his blonde hair to look like a famous performer. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born in a small plains village. Fargas liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He loathes his own lifestyle; and a need for knowledge about a nearby landmark
Ideals: Impeccable. Flaws: Fearful, Depressed. Bonds: Rich, Nature, Adventurer. Occupation: Interpreter
Voice: Dutch accent
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 55 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 600 gp. 1 Climber’s kit. 1 Bullseye lantern. 1 Magnifying glass. 1 Climber’s kit.
Diggory Richie, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a violet vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his violet boots flare out at the collars. He has a moderate pudge and is not very fit. He wears his chestnut hair up in a very large beehive style do. His fierce amber eyes like to dwell on things.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born in the south to a Beggar, Diggory learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He feels the way he acts is they only way to get by in the world; and to protect his home
Ideals: Impeccable, Philantrophist. Flaws: Mundane. Bonds: Job, Guardian. Occupation: Beggar
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'1") Half-Elf, True Neutral (CR 6)
Armor Class 10
Hit Points 26 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Celestial, Giant
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 | 0 |
Possessions: 800 gp. Moonstone (80 gp). 1 Minor magic item. 1 Minor magic item.
Seebo Timbers, Male Gnome [Permalink]
Personal [hide]
Description: He is lean but muscular and has the majority of his body covered in plate. His blonde hair is braided into rings. This brown eyed northerner is not easily forgotten.
Personality: He is almost excessively polite to everyone, even when angry. He also hits on women, regardless of circumstances.
History: He was born in the north, but his parents moved at a very young age to the west. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: An old rival family wants him found; and wants his loneliness to end
Flaws: Shy. Bonds: Has a crush, Immigrant, Family. Occupation: Carter
Voice: Sore throat, cough
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 4)
Armor Class 10
Hit Points 28 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 15 (+2) | 10 (+0) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 3000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
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