Percival Westcott, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is typically in his Assassin uniform. He has a golden handlebar mustache and slicked back golden hair. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Percival was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He used his abilities to trick people and travel the world for free.
Motivation: A deep hatred of gnolls; and an old rival family wants him found
Flaws: Impulsive. Bonds: Job, Family, Criminal record, Enemies. Occupation: Assassin
Voice: Indian accent
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 7 (-2) | 7 (-2) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 140 gp. 1 Simple lock.
Anne Teinithra, Female Half-Elf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her blonde hair is cut short. She has several tiny ruby earrings on each ear.
Personality: Overbrimming with self-confidence, Anne isn't afraid of most anything. She has a strong dislike to people who do not believe in Half-Elven unity. She loves her children and doesn't want them to worry about her. She loves to share her dancing with anyone who is interested.
History: She was born on a small isolated farm. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has never given up on her dancing dream.
Motivation: An old rival family wants her found; and find a way to reverse the transformation of her sister
Ideals: Impeccable, Artistic. Bonds: Rich, Family, Nature. Occupation: Gardener
Voice: Dutch accent
Attributes [hide]
Medium (5'8") Half-Elf, True Neutral (CR 7)
Armor Class 10
Hit Points 53 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1000 gp. Freshwater pearl (16 gp). Blue sapphire (800 gp). Black pearl (1300 gp).
Oren Redfield, Male Half-Orc [Permalink]
Personal [hide]
Description: He stands about 5'11" and wears a black vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his black boots flare out at the collars. His right hand appears badly burned and disfigured. His moppish black hair is in a traditional bowl cut. He has a dull look in his brown eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is able to fit into much smaller and tighter spaces than normal.
History: Oren was born in the east. At a young age he loved to build and create. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and money/treasure
Ideals: Gifted, Persistence. Bonds: Rich, Adventurer. Occupation: Assassin
Voice: Spits and sputters
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 63 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 18 (+4) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Infernal
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 700 gp.
Erias Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: He wears grey trousers with brown and white striped suspenders. He wears various colorful collared shirts. He has a slight overbite and is overall scrawny. He sports a long chestnut beard, and similarly colored long hair. His amber eyes dart from person to person.
Personality: Abrasive and pushy, he has a hard time making friends. He always tries to repair and not replace. It was this mentality that drove him into the Shipwright business.
History: Erias was born in the west. At a young age he loved to build and create. Erias liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent father
Ideals: Persistence. Flaws: Antagonistic. Bonds: Nature, Adventurer, Family. Occupation: Shipwright
Voice: Excited and jittery
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 40 gp.
Pallabar Daergel, Male Gnome [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He is well dressed, constantly wearing a blue suit, pastel shirt, and blue tie. His whole body is exceptionally muscular. He has moderate length golden hair. His thin eyebrows rest above his beady violet eyes.
Personality: He loves telling others what to do and how they should feel about things. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He moves from town to town, unable to find a place to settle.
Motivation: A rival would like him out of the picture; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Opinionated. Flaws: Ugly. Bonds: Immigrant, Military, Criminal record. Occupation: Courier
Voice: American accent
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 19 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 |
Possessions: 1000 gp. Silver-plated steel longsword with jet jewel in hilt (500 gp). Gold dragon comb with red garnet eye (500 gp). Silver chalice with lapis lazuli gems (160 gp). Old masterpiece painting (700 gp).
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